public void GivenTheDealersHandContainsTheFollowingCards(Table table) { var mapper = new TableObjectMapper(); var game_builder = new GameBuilder().find_game_by_player_id(PlayerToken.player_id); var cards = new List<CardInHandRow>(); foreach (var row in table.Rows) cards.Add(mapper.create_card_in_hand_row_from(row)); game_builder.add_cards_to_dealers_hand(cards); var game = game_builder.build(); DataBaseHelper.save_or_add(game); }
public void GivenIHaveStartedANewGameAndBet(decimal bet_amount) { var game = new GameBuilder().create_for(PlayerToken.player_id) .add_dealers_hand() .with_status_of(HandStatus.in_play) .build() .add_hand_with_bet_of(bet_amount) .with_status_of(HandStatus.in_play) .set_as_active() .build() .set_game_state_to(TableStatus.full_table) .build(); DataBaseHelper.save_or_add(game); }
public void GivenTheDeckContainsTheFollowingCards(Table table) { var mapper = new TableObjectMapper(); var game_builder = new GameBuilder().find_game_by_player_id(PlayerToken.player_id); int card_position = 1; foreach(var row in table.Rows) { game_builder.add_to_deck(mapper.create_deck_row_from(row, card_position)); card_position++; } var game = game_builder.build(); DataBaseHelper.save_or_add<BlackJackTableRow>(game); }
public DealersHandBuilder(HandTableRow hand_table_row, GameBuilder game_builder) { _hand_table_row = hand_table_row; _game_builder = game_builder; }
public void GivenIHaveBeenDealtMyInitalTwoCards() { var game_builder = new GameBuilder().find_game_by_player_id(PlayerToken.player_id); var game = game_builder.set_game_state_to(TableStatus.hands_dealt) .mark_cards_as_dealt() .add_dealers_hand() .with_status_of(HandStatus.in_play) .build() .build(); DataBaseHelper.save_or_add(game); }