示例#1
0
        public static IEnumerator ExecuteDownload(ConvertSetting s)
        {
            GSPluginSettings.Sheet sheet = new GSPluginSettings.Sheet();
            sheet.sheetId = s.sheetID;
            sheet.gid     = s.gid;

            GlobalCCSettings gSettings = CCLogic.GetGlobalSettings();

            string csvPath = s.GetCsvPath(gSettings);

            if (string.IsNullOrWhiteSpace(csvPath))
            {
                Debug.LogError("unexpected downloadPath: " + csvPath);
                downloadSuccess = false;
                yield break;
            }

            string absolutePath = CCLogic.GetFilePathRelativesToAssets(s.GetDirectoryPath(), csvPath);

            // 先頭の Assets を削除する
            if (absolutePath.StartsWith("Assets" + Path.DirectorySeparatorChar))
            {
                sheet.targetPath = absolutePath.Substring(6);
            }
            else
            {
                Debug.LogError("unexpected downloadPath: " + absolutePath);
                downloadSuccess = false;
                yield break;
            }

            sheet.isCsv   = true;
            sheet.verbose = false;

            string title = "Google Spreadsheet Loader";

            yield return(EditorCoroutineRunner.StartCoroutineWithUI(GSEditorWindow.Download(sheet, s.GetDirectoryPath()), title, true));

            // 成功判定を行う.
            if (GSEditorWindow.previousDownloadSuccess)
            {
                downloadSuccess = true;
            }

            yield break;
        }
示例#2
0
        public static void CreateAssets(ConvertSetting s, GlobalCCSettings gSettings)
        {
            string    settingPath = s.GetDirectoryPath();
            string    csvPath     = CCLogic.GetFilePathRelativesToAssets(settingPath, s.GetCsvPath(gSettings));
            TextAsset textAsset   = AssetDatabase.LoadAssetAtPath <TextAsset>(csvPath);

            if (textAsset == null)
            {
                Debug.LogError("Not found : " + csvPath);
                return;
            }

            if (s.isEnum)
            {
                return;
            }

            // csv ファイルから読み込み
            CsvData csv      = CsvLogic.GetValidCsvData(textAsset.text, gSettings);
            CsvData contents = csv.Slice(gSettings.rowIndexOfContentStart);

            Field[] fields = CsvLogic.GetFieldsFromHeader(csv, gSettings);

            // アセットを生成する.
            AssetsGenerator assetsGenerator = new AssetsGenerator(s, fields, contents);

            // カスタムアセットタイプを設定する
            // これはプロジェクト固有のアセットをテーブルでセット出来るようにする.
            {
                Type[] customAssetTypes = new Type[gSettings.customAssetTypes.Length];
                for (int i = 0; i < customAssetTypes.Length; i++)
                {
                    if (TryGetTypeWithError(gSettings.customAssetTypes[i], out var type, s.checkFullyQualifiedName))
                    {
                        customAssetTypes[i] = type;
                    }
示例#3
0
        public static void GenerateCode(ConvertSetting s, GlobalCCSettings gSettings)
        {
            string    settingPath = s.GetDirectoryPath();
            string    csvPath     = CCLogic.GetFilePathRelativesToAssets(settingPath, s.GetCsvPath(gSettings));
            TextAsset textAsset   = AssetDatabase.LoadAssetAtPath <TextAsset>(csvPath);

            if (textAsset == null)
            {
                Debug.LogError("Not found : " + csvPath);
                return;
            }

            string directoryPath = CCLogic.GetFullPath(settingPath, s.codeDestination);

            if (!Directory.Exists(directoryPath))
            {
                Debug.LogError("Not found directory: " + directoryPath);
                return;
            }

            CsvData csv = CsvLogic.GetValidCsvData(textAsset.text, gSettings);

            if (s.isEnum)
            {
                CsvData headers  = csv.Slice(gSettings.rowIndexOfName, gSettings.rowIndexOfName + 1);
                CsvData contents = csv.Slice(gSettings.rowIndexOfEnumContentStart);
                string  code     = EnumGenerator.Generate(s.className, headers, contents, s.verbose);

                string filePath = Path.Combine(directoryPath, s.className + ".cs");
                using (StreamWriter writer = File.CreateText(filePath))
                {
                    writer.WriteLine(code);
                }

                Debug.LogFormat("Create \"{0}\"", filePath);
            }
            else
            {
                Field[] fields = CsvLogic.GetFieldsFromHeader(csv, gSettings);

                if (s.classGenerate)
                {
                    string code = ClassGenerator.GenerateClass(s.className, fields, s.IsPureClass);

                    string filePath = Path.Combine(directoryPath, s.className + ".cs");
                    using (StreamWriter writer = File.CreateText(filePath))
                    {
                        writer.WriteLine(code);
                    }

                    Debug.LogFormat("Create \"{0}\"", filePath);
                }

                if (s.tableClassGenerate)
                {
                    int[] keyIndexes = ClassGenerator.FindKeyIndexes(s, fields);

                    string[] keys = s.keys;
                    Field[]  key  = null;
                    if (keyIndexes.Length > 0)
                    {
                        List <Field> keyFieldList = new List <Field>();

                        for (int i = 0; i < keyIndexes.Length; i++)
                        {
                            keyFieldList.Add(fields[keyIndexes[i]]);
                        }

                        key = keyFieldList.ToArray();
                    }

                    string code = ClassGenerator.GenerateTableClass(s, s.TableClassName, key);

                    string filePath = Path.Combine(directoryPath, s.TableClassName + ".cs");
                    using (StreamWriter writer = File.CreateText(filePath))
                    {
                        writer.WriteLine(code);
                    }

                    Debug.LogFormat("Create \"{0}\"", filePath);
                }
            }

            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }