/// <summary> /// Erstelle einen neuen TextInputDialog. /// </summary> public TextInputDialog(IScreen screen, DisplayLayer drawOrder, string title, string text, string inputText) : base(screen, drawOrder, title) { textItem = new TextItem (screen, drawOrder, String.Empty); Cancel = (time) => { Close (time); }; Submit = (time) => { Close (time); }; Bounds.Size = new ScreenPoint (screen, 0.5f, 0.3f); // Der Titel-Text ist mittig ausgerichtet AlignX = HorizontalAlignment.Center; menu = new Menu (Screen, Index + DisplayLayer.Menu); menu.Bounds = ContentBounds; menu.Bounds.Padding = new ScreenPoint (screen, 0.010f, 0.019f); menu.ItemAlignX = HorizontalAlignment.Left; menu.ItemAlignY = VerticalAlignment.Center; //die Texteingabe textInput = new InputItem (Screen, Index + DisplayLayer.MenuItem, text, inputText); menu.Add (textInput); menu.Add (textItem); textInput.IsEnabled = true; textInput.IsInputEnabled = true; textInput.NameWidth = 0.35f; textInput.ValueWidth = 0.65f; ValidKeys.AddRange (new Keys[] { Keys.Enter, Keys.Escape }); }
public ConfirmDialog(IScreen screen, DisplayLayer drawOrder, string title, string text) : this(screen, drawOrder, title) { // Die Textanzeige foreach (string line in text.Split('\n')) { TextItem displayText = new TextItem(Screen, Index + DisplayLayer.MenuItem, line); menu.Add(displayText); } menu.RelativeItemHeight = Design.DataItemHeight; }
/// <summary> /// Erzeugt ein neues CreativeLoadScreen-Objekt und initialisiert dieses mit einem Knot3Game-Objekt. /// </summary> public CreativeLoadScreen(GameCore game) : base(game) { savegameMenu = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu); savegameMenu.Bounds.Position = ScreenContentBounds.Position; savegameMenu.Bounds.Size = new ScreenPoint (this, 0.300f, ScreenContentBounds.Size.Relative.Y); savegameMenu.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f); savegameMenu.ItemAlignX = HorizontalAlignment.Left; savegameMenu.ItemAlignY = VerticalAlignment.Center; savegameMenu.ItemBackgroundColor = Design.ComboBoxItemBackgroundColorFunc; savegameMenu.ItemForegroundColor = Design.ComboBoxItemForegroundColorFunc; savegameMenu.RelativeItemHeight = Design.DataItemHeight; lines.AddPoints (.000f, .050f, .030f, .970f, .620f, .895f, .740f, .970f, .760f, .895f, .880f, .970f, .970f, .050f, 1.000f); title = new TextItem (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, text: "Load Knot"); title.Bounds.Position = ScreenTitleBounds.Position; title.Bounds.Size = ScreenTitleBounds.Size; title.ForegroundColorFunc = (s) => Color.White; infoTitle = new TextItem (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, text: "Knot Info:"); infoTitle.Bounds.Position = new ScreenPoint (this, 0.45f, 0.62f); infoTitle.Bounds.Size = new ScreenPoint (this, 0.900f, 0.050f); infoTitle.ForegroundColorFunc = (s) => Color.White; knotInfo = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu); knotInfo.Bounds.Position = new ScreenPoint (this, 0.47f, 0.70f); knotInfo.Bounds.Size = new ScreenPoint (this, 0.300f, 0.500f); knotInfo.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f); knotInfo.ItemAlignX = HorizontalAlignment.Left; knotInfo.ItemAlignY = VerticalAlignment.Center; // Erstelle einen Parser für das Dateiformat KnotFileIO fileFormat = new KnotFileIO (); // Erstelle einen Spielstand-Loader loader = new SavegameLoader<Knot, KnotMetaData> (fileFormat, "index-knots"); // Preview Bounds previewBounds = new Bounds (this, 0.45f, 0.1f, 0.48f, 0.5f); previewWorld = new World ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.GameWorld, bounds: previewBounds ); previewRenderer = new KnotRenderer (screen: this, position: Vector3.Zero); previewWorld.Add (previewRenderer); previewBorder = new Border ( screen: this, drawOrder: DisplayLayer.GameWorld, bounds: previewBounds, lineWidth: 2, padding: 0 ); previewInput = new KnotInputHandler (screen: this, world: previewWorld); previewMouseHandler = new ModelMouseHandler (screen: this, world: previewWorld); backButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Back", onClick: (time) => NextScreen = Game.Screens.Where ((s) => !(s is CreativeLoadScreen)).ElementAt (0) ); backButton.AddKey (Keys.Escape); backButton.SetCoordinates (left: 0.770f, top: 0.910f, right: 0.870f, bottom: 0.960f); backButton.AlignX = HorizontalAlignment.Center; startButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Load", onClick: (time) => NextScreen = new CreativeModeScreen (game: Game, knot: loader.FileFormat.Load (previewKnotMetaData.Filename)) ); startButton.IsVisible = false; startButton.AddKey (Keys.Enter); startButton.SetCoordinates (left: 0.630f, top: 0.910f, right: 0.730f, bottom: 0.960f); startButton.AlignX = HorizontalAlignment.Center; }
/// <summary> /// Erzeugt eine neue Instanz eines ChallengeCreateScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt game. /// </summary> public ChallengeCreateScreen(GameCore game) : base(game) { startKnotMenu = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu); startKnotMenu.Bounds = ScreenContentBounds.FromLeft (0.47f).FromTop (0.98f); startKnotMenu.ItemBackgroundColor = Design.ComboBoxItemBackgroundColorFunc; startKnotMenu.ItemForegroundColor = Design.ComboBoxItemForegroundColorFunc; startKnotMenu.RelativeItemHeight = Design.DataItemHeight; targetKnotMenu = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu); targetKnotMenu.Bounds = ScreenContentBounds.FromRight (0.47f).FromTop (0.98f); targetKnotMenu.ItemBackgroundColor = Design.ComboBoxItemBackgroundColorFunc; targetKnotMenu.ItemForegroundColor = Design.ComboBoxItemForegroundColorFunc; targetKnotMenu.RelativeItemHeight = Design.DataItemHeight; challengeName = new InputItem (this, DisplayLayer.ScreenUI + DisplayLayer.MenuItem, "Name:", String.Empty); challengeName.Bounds.Position = ScreenContentBounds.Position + ScreenContentBounds.Size.OnlyY + new ScreenPoint (this, 0f, 0.050f); challengeName.Bounds.Size = new ScreenPoint (this, 0.375f, 0.040f); challengeName.OnValueChanged += () => TryConstructChallenge (); challengeName.NameWidth = 0.2f; challengeName.ValueWidth = 0.8f; createButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Create!", onClick: OnCreateChallenge ); createButton.Bounds.Position = ScreenContentBounds.Position + ScreenContentBounds.FromLeft (0.50f).Size + new ScreenPoint (this, 0f, 0.050f); createButton.Bounds.Size = new ScreenPoint (this, 0.125f, 0.050f); createButtonBorder = new Border (this, DisplayLayer.ScreenUI + DisplayLayer.MenuItem, createButton, 4, 4); createButton.AlignX = HorizontalAlignment.Center; startKnotMenu.Bounds.Padding = targetKnotMenu.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f); startKnotMenu.ItemAlignX = targetKnotMenu.ItemAlignX = HorizontalAlignment.Left; startKnotMenu.ItemAlignY = targetKnotMenu.ItemAlignY = VerticalAlignment.Center; lines.AddPoints (.000f, .050f, .030f, .970f, .760f, .895f, .880f, .970f, .970f, .050f, 1.000f); title = new TextItem (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, text: "Create Challenge"); title.Bounds.Position = ScreenTitleBounds.Position; title.Bounds.Size = ScreenTitleBounds.Size; title.ForegroundColorFunc = (s) => Color.White; // Erstelle einen Parser für das Dateiformat KnotFileIO fileFormat = new KnotFileIO (); // Erstelle einen Spielstand-Loader loader = new SavegameLoader<Knot, KnotMetaData> (fileFormat, "index-knots"); backButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Back", onClick: (time) => NextScreen = Game.Screens.Where ((s) => !(s is ChallengeCreateScreen)).ElementAt (0) ); backButton.AddKey (Keys.Escape); backButton.SetCoordinates (left: 0.770f, top: 0.910f, right: 0.870f, bottom: 0.960f); backButton.AlignX = HorizontalAlignment.Center; }
/// <summary> /// Erzeugt eine neue Instanz eines ChallengeModeScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt, einem Spielerknoten playerKnot und dem Knoten challengeKnot, den der Spieler nachbauen soll. /// </summary> public ChallengeModeScreen(GameCore game, Challenge challenge) : base(game) { // world PlayerWorld = new World (screen: this, drawOrder: DisplayLayer.GameWorld, bounds: Bounds.FromRight (percent: 0.5f)); ChallengeWorld = new World (screen: this, drawOrder: DisplayLayer.GameWorld, bounds: Bounds.FromLeft (percent: 0.5f)); ChallengeWorld.Camera = PlayerWorld.Camera; PlayerWorld.OnRedraw += () => ChallengeWorld.Redraw = true; ChallengeWorld.OnRedraw += () => PlayerWorld.Redraw = true; // input playerKnotInput = new KnotInputHandler (screen: this, world: PlayerWorld); challengeKnotInput = new KnotInputHandler (screen: this, world: ChallengeWorld); // overlay overlay = new Overlay (screen: this, world: PlayerWorld); // pointer pointer = new MousePointer (screen: this); // model mouse handler playerModelMouseHandler = new ModelMouseHandler (screen: this, world: PlayerWorld); challengeModelMouseHandler = new ModelMouseHandler (screen: this, world: ChallengeWorld); // knot renderer PlayerKnotRenderer = new KnotRenderer (screen: this, position: Vector3.Zero); PlayerWorld.Add (PlayerKnotRenderer); ChallengeKnotRenderer = new KnotRenderer (screen: this, position: Vector3.Zero); ChallengeWorld.Add (ChallengeKnotRenderer); // debug displays debugBoundings = new DebugBoundings (screen: this, position: Vector3.Zero); // edge movements PlayerEdgeMovement = new EdgeMovement (screen: this, world: PlayerWorld, knotRenderer: PlayerKnotRenderer, position: Vector3.Zero); PlayerEdgeMovement.KnotMoved = OnKnotMoved; // assign the specified challenge Challenge = challenge; // assign the specified player knot PlayerKnot = challenge.Start.Clone () as Knot; // assign the specified target knot ChallengeKnotRenderer.RenderKnot (challenge.Target); // assign the specified start knot PlayerKnotRenderer.RenderKnot (PlayerKnot); SkyCube playerSkyCube = new SkyCube (screen: this, position: Vector3.Zero, distance: 10000); PlayerWorld.Add (playerSkyCube); SkyCube challengeSkyCube = new SkyCube (screen: this, position: Vector3.Zero, distance: 10000); ChallengeWorld.Add (challengeSkyCube); // Die Spielzeit-Anzeige playTimeDisplay = new TextItem (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, text: String.Empty); playTimeDisplay.Bounds.Position = new ScreenPoint (this, 0.800f, 0.01f); playTimeDisplay.Bounds.Size = new ScreenPoint (this, 0.15f, 0.04f); playTimeDisplay.BackgroundColorFunc = (s) => Design.WidgetBackground; playTimeDisplay.ForegroundColorFunc = (s) => Design.WidgetForeground; playTimeDisplay.AlignX = HorizontalAlignment.Center; playTimeBorder = new Border (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, widget: playTimeDisplay, lineWidth: 2, padding: 0); //Undo-Button undoButton = new Button (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Undo", onClick: (time) => OnUndo ()); undoButton.SetCoordinates (left: 0.55f, top: 0.900f, right: 0.65f, bottom: 0.95f); undoButtonBorder = new Border (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, widget: undoButton, lineWidth: 2, padding: 0); undoButton.AlignX = HorizontalAlignment.Center; undoButton.IsVisible = false; // Redo-Button redoButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Redo", onClick: (time) => OnRedo () ); redoButton.SetCoordinates (left: 0.70f, top: 0.900f, right: 0.80f, bottom: 0.95f); redoButtonBorder = new Border (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, widget: redoButton, lineWidth: 2, padding: 0); redoButton.AlignX = HorizontalAlignment.Center; redoButton.IsVisible = false; // die Linien lines = new Lines (screen: this, drawOrder: DisplayLayer.Dialog, lineWidth: 2); lines.AddPoints (0.500f, 0.000f, 0.500f, 1.000f); // Status state = ChallengeModeState.Start; }
/// <summary> /// /// </summary> public HighscoreDialog(IScreen screen, DisplayLayer drawOrder, Challenge challenge) : base(screen, drawOrder, "Highscores") { // Der Titel-Text ist mittig ausgerichtet AlignX = HorizontalAlignment.Center; Bounds.Size = new ScreenPoint (screen, 0.60f, 0.5f); // Erstelle das Highscore-Menü highscoreList = new Menu (Screen, Index + DisplayLayer.Menu); highscoreList.Bounds = ContentBounds; highscoreList.ItemAlignX = HorizontalAlignment.Left; highscoreList.ItemAlignY = VerticalAlignment.Center; if (challenge.Highscore != null) { //sotiert die Highscoreliste wird nach der Zeit sotiert int highscoreCounter = 0; foreach (KeyValuePair<string, int> entry in challenge.Highscore.OrderBy (key => key.Value)) { TimeSpan playTime = TimeSpan.FromSeconds (entry.Value); string formattedPlayTime = (playTime.Hours * 60 + playTime.Minutes).ToString ("D2") + "m " + playTime.Seconds.ToString ("D2") + "s"; TextItem firstScore = new TextItem (screen, drawOrder, formattedPlayTime + " " + entry.Key); highscoreList.Add (firstScore); highscoreCounter++; if (highscoreCounter > 8) { break; } } } buttons = new Container (screen, Index + DisplayLayer.Menu); buttons.ItemBackgroundColor =(s) => Design.DialogBackground; buttons.ItemAlignX = HorizontalAlignment.Center; // Button zum Neustarten der Challenge Action<GameTime> restartAction = (time) => { Close (time); Screen.NextScreen = new ChallengeModeScreen (Screen.Game, challenge); }; MenuEntry restartButton = new MenuEntry ( screen: Screen, drawOrder: Index + DisplayLayer.MenuItem, name: "Restart challenge", onClick: restartAction ); restartButton.Bounds.Size = new ScreenPoint (screen, ContentBounds.Size.Relative.X / 2, 0.05f); restartButton.Bounds.Position = ContentBounds.Position + ContentBounds.Size.OnlyY - restartButton.Bounds.Size.OnlyY; buttons.Add (restartButton); // Button für die Rückkehr zum StartScreen Action<GameTime> returnAction = (time) => { Close (time); Screen.NextScreen = new StartScreen (Screen.Game); }; MenuEntry returnButton = new MenuEntry ( screen: Screen, drawOrder: Index + DisplayLayer.MenuItem, name: "Return to menu", onClick: returnAction ); returnButton.Bounds.Size = new ScreenPoint (screen, ContentBounds.Size.Relative.X / 2, 0.05f); returnButton.Bounds.Position = ContentBounds.Position + ContentBounds.Size.OnlyY - returnButton.Bounds.Size.OnlyY + ContentBounds.Size.OnlyX / 2; buttons.Add (returnButton); }
public ConfirmDialog(IScreen screen, DisplayLayer drawOrder, string title, string text) : this(screen, drawOrder, title) { // Die Textanzeige foreach (string line in text.Split ('\n')) { TextItem displayText = new TextItem (Screen, Index + DisplayLayer.MenuItem, line); menu.Add (displayText); } menu.RelativeItemHeight = Design.DataItemHeight; }