Inheritance: MenuItem
示例#1
0
        /// <summary>
        /// Erzeugt ein neues ConfirmDialog-Objekt und initialisiert dieses mit dem zugehörigen IGameScreen-Objekt.
        /// Zudem ist die Angabe der Zeichenreihenfolge Pflicht.
        /// </summary>
        public ComboBox(IScreen screen, DisplayLayer drawOrder, string text)
            : base(screen, drawOrder, String.Empty)
        {
            dropdown = new Menu(screen: screen, drawOrder: Index + DisplayLayer.Menu);
            dropdown.Bounds.Position     = ValueBounds.Position;
            dropdown.Bounds.Size         = new ScreenPoint(Screen, () => ValueBounds.Size.OnlyX + ValueBounds.Size.OnlyY * 10);
            dropdown.ItemForegroundColor = Design.ComboBoxItemForegroundColorFunc; // (s) => Container.ItemForegroundColor (s);
            dropdown.ItemBackgroundColor = Design.ComboBoxItemBackgroundColorFunc; // (s) => Design.WidgetBackground;
            dropdown.BackgroundColorFunc = (s) => Design.WidgetBackground;
            dropdown.ItemAlignX          = HorizontalAlignment.Left;
            dropdown.ItemAlignY          = VerticalAlignment.Center;
            dropdown.IsVisible           = false;
            dropdownBorder = new Border(
                screen: screen,
                drawOrder: Index + DisplayLayer.Menu,
                widget: dropdown,
                lineWidth: 2,
                padding: 2
                );

            currentValue        = new InputItem(screen: screen, drawOrder: Index, text: text, inputText: String.Empty);
            currentValue.Bounds = Bounds;
            currentValue.ForegroundColorFunc      = (s) => ForegroundColor;
            currentValue.BackgroundColorFunc      = (s) => Color.Transparent;
            currentValue.IsVisible                = IsVisible;
            currentValue.IsMouseClickEventEnabled = false;

            ValidKeys.Add(Keys.Escape);
        }
示例#2
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        /// <summary>
        /// Erzeugt eine neue Instanz eines ProfileSettingsScreen-Objekts und initialisiert dieses mit einem Knot3Game-Objekt.
        /// </summary>
        public GeneralSettingsScreen(GameCore game)
            : base(game)
        {
            MenuName = "General";

            InputItem playerNameInput = new InputItem (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                text: "Player Name:",
                inputText: Config.Default ["profile", "name", "Player"]
            );
            playerNameInput.OnValueSubmitted += () => {
                Config.Default ["profile", "name", String.Empty] = playerNameInput.InputText;
            };
            settingsMenu.Add (playerNameInput);

            // Languages
            LanguageOption languageOption = new LanguageOption (
                section: "language",
                name: "current",
                configFile: Config.Default
            );
            ComboBox languageItem = new ComboBox (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                text: "Language"
            );
            languageItem.AddEntries (languageOption);
            settingsMenu.Add (languageItem);
        }
示例#3
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        /// <summary>
        /// Erstelle einen neuen TextInputDialog.
        /// </summary>
        public TextInputDialog(IScreen screen, DisplayLayer drawOrder, string title, string text, string inputText)
            : base(screen, drawOrder, title)
        {
            textItem = new TextItem (screen, drawOrder, String.Empty);

            Cancel = (time) => {
                Close (time);
            };
            Submit = (time) => {
                Close (time);
            };

            Bounds.Size = new ScreenPoint (screen, 0.5f, 0.3f);
            // Der Titel-Text ist mittig ausgerichtet
            AlignX = HorizontalAlignment.Center;
            menu = new Menu (Screen, Index + DisplayLayer.Menu);
            menu.Bounds = ContentBounds;
            menu.Bounds.Padding = new ScreenPoint (screen, 0.010f, 0.019f);
            menu.ItemAlignX = HorizontalAlignment.Left;
            menu.ItemAlignY = VerticalAlignment.Center;

            //die Texteingabe
            textInput = new InputItem (Screen, Index + DisplayLayer.MenuItem, text, inputText);
            menu.Add (textInput);
            menu.Add (textItem);
            textInput.IsEnabled = true;
            textInput.IsInputEnabled = true;
            textInput.NameWidth = 0.35f;
            textInput.ValueWidth = 0.65f;

            ValidKeys.AddRange (new Keys[] { Keys.Enter, Keys.Escape });
        }
示例#4
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        /// <summary>
        /// Erzeugt eine neue Instanz eines CreativeModeScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt game, sowie einem Knoten knot.
        /// </summary>
        public VisualTestsScreen(GameCore game)
            : base(game)
        {
            // die Spielwelt
            world = new World (screen: this, drawOrder: DisplayLayer.GameWorld, bounds: Bounds.FromLeft (0.60f));

            // der Knoten-Renderer
            knotRenderer = new KnotRenderer (screen: this, position: Vector3.Zero);
            world.Add (knotRenderer);

            // Hintergrund
            //SkyCube skyCube = new SkyCube (screen: this, position: Vector3.Zero, distance: world.Camera.MaxPositionDistance + 500);
            //world.Add (skyCube);

            // Menü
            settingsMenu = new Menu (this, DisplayLayer.Overlay + DisplayLayer.Menu);
            settingsMenu.Bounds = Bounds.FromRight (0.40f).FromBottom (0.9f).FromLeft (0.8f);
            settingsMenu.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f);
            settingsMenu.RelativeItemHeight = 0.030f;

            float[] validEdgeCounts = new float[] { 500, 1000, 2000, 3000, 4000, 5000, 7500, 10000, 15000 };
            optionEdgeCount = new FloatOption (
                section: "visualtests",
                name: "edgecount",
                defaultValue: validEdgeCounts.At (0),
                validValues: validEdgeCounts,
                configFile: Config.Default
            ) { Verbose = false };
            optionEdgeCount.Value = validEdgeCounts.At (0);
            itemEdgeCount = new ComboBox (
                screen: this,
                drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem,
                text: "Edges:"
            );
            itemEdgeCount.AddEntries (optionEdgeCount);
            itemEdgeCount.ValueChanged += OnEdgeCountChanged;

            itemDisplayTime = new InputItem (
                screen: this,
                drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem,
                text: "Time:",
                inputText: ""
            );

            itemFPS = new InputItem (
                screen: this,
                drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem,
                text: "FPS:",
                inputText: ""
            );

            OnEdgeCountChanged (null);
        }
示例#5
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        /// <summary>
        /// Erzeugt eine neue Instanz eines ChallengeCreateScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt game.
        /// </summary>
        public ChallengeCreateScreen(GameCore game)
            : base(game)
        {
            startKnotMenu = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu);
            startKnotMenu.Bounds = ScreenContentBounds.FromLeft (0.47f).FromTop (0.98f);
            startKnotMenu.ItemBackgroundColor = Design.ComboBoxItemBackgroundColorFunc;
            startKnotMenu.ItemForegroundColor = Design.ComboBoxItemForegroundColorFunc;
            startKnotMenu.RelativeItemHeight = Design.DataItemHeight;

            targetKnotMenu = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu);
            targetKnotMenu.Bounds = ScreenContentBounds.FromRight (0.47f).FromTop (0.98f);
            targetKnotMenu.ItemBackgroundColor = Design.ComboBoxItemBackgroundColorFunc;
            targetKnotMenu.ItemForegroundColor = Design.ComboBoxItemForegroundColorFunc;
            targetKnotMenu.RelativeItemHeight = Design.DataItemHeight;

            challengeName = new InputItem (this, DisplayLayer.ScreenUI + DisplayLayer.MenuItem, "Name:", String.Empty);
            challengeName.Bounds.Position = ScreenContentBounds.Position + ScreenContentBounds.Size.OnlyY + new ScreenPoint (this, 0f, 0.050f);
            challengeName.Bounds.Size = new ScreenPoint (this, 0.375f, 0.040f);
            challengeName.OnValueChanged += () => TryConstructChallenge ();
            challengeName.NameWidth = 0.2f;
            challengeName.ValueWidth = 0.8f;

            createButton = new Button (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: "Create!",
                onClick: OnCreateChallenge
            );
            createButton.Bounds.Position = ScreenContentBounds.Position + ScreenContentBounds.FromLeft (0.50f).Size + new ScreenPoint (this, 0f, 0.050f);
            createButton.Bounds.Size = new ScreenPoint (this, 0.125f, 0.050f);

            createButtonBorder = new Border (this, DisplayLayer.ScreenUI + DisplayLayer.MenuItem, createButton, 4, 4);
            createButton.AlignX = HorizontalAlignment.Center;

            startKnotMenu.Bounds.Padding = targetKnotMenu.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f);
            startKnotMenu.ItemAlignX = targetKnotMenu.ItemAlignX = HorizontalAlignment.Left;
            startKnotMenu.ItemAlignY = targetKnotMenu.ItemAlignY = VerticalAlignment.Center;

            lines.AddPoints (.000f, .050f, .030f, .970f, .760f, .895f, .880f, .970f, .970f, .050f, 1.000f);

            title = new TextItem (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, text: "Create Challenge");
            title.Bounds.Position = ScreenTitleBounds.Position;
            title.Bounds.Size = ScreenTitleBounds.Size;
            title.ForegroundColorFunc = (s) => Color.White;

            // Erstelle einen Parser für das Dateiformat
            KnotFileIO fileFormat = new KnotFileIO ();
            // Erstelle einen Spielstand-Loader
            loader = new SavegameLoader<Knot, KnotMetaData> (fileFormat, "index-knots");

            backButton = new Button (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: "Back",
                onClick: (time) => NextScreen = Game.Screens.Where ((s) => !(s is ChallengeCreateScreen)).ElementAt (0)
            );
            backButton.AddKey (Keys.Escape);
            backButton.SetCoordinates (left: 0.770f, top: 0.910f, right: 0.870f, bottom: 0.960f);

            backButton.AlignX = HorizontalAlignment.Center;
        }
示例#6
0
        /// <summary>
        /// Erzeugt ein neues ConfirmDialog-Objekt und initialisiert dieses mit dem zugehörigen IGameScreen-Objekt.
        /// Zudem ist die Angabe der Zeichenreihenfolge Pflicht.
        /// </summary>
        public ComboBox(IScreen screen, DisplayLayer drawOrder, string text)
            : base(screen, drawOrder, String.Empty)
        {
            dropdown = new Menu (screen: screen, drawOrder: Index + DisplayLayer.Menu);
            dropdown.Bounds.Position = ValueBounds.Position;
            dropdown.Bounds.Size = new ScreenPoint (Screen, () => ValueBounds.Size.OnlyX + ValueBounds.Size.OnlyY * 10);
            dropdown.ItemForegroundColor = Design.ComboBoxItemForegroundColorFunc; // (s) => Container.ItemForegroundColor (s);
            dropdown.ItemBackgroundColor = Design.ComboBoxItemBackgroundColorFunc; // (s) => Design.WidgetBackground;
            dropdown.BackgroundColorFunc = (s) => Design.WidgetBackground;
            dropdown.ItemAlignX = HorizontalAlignment.Left;
            dropdown.ItemAlignY = VerticalAlignment.Center;
            dropdown.IsVisible = false;
            dropdownBorder = new Border (
                screen: screen,
                drawOrder: Index + DisplayLayer.Menu,
                widget: dropdown,
                lineWidth: 2,
                padding: 2
            );

            currentValue = new InputItem (screen: screen, drawOrder: Index, text: text, inputText: String.Empty);
            currentValue.Bounds = Bounds;
            currentValue.ForegroundColorFunc = (s) => ForegroundColor;
            currentValue.BackgroundColorFunc = (s) => Color.Transparent;
            currentValue.IsVisible = IsVisible;
            currentValue.IsMouseClickEventEnabled = false;

            ValidKeys.Add (Keys.Escape);
        }