public override void Draw(GameTime time) { base.Draw(time); spriteBatch.Begin(); // zeichne den Hintergrund spriteBatch.DrawColoredRectangle(BackgroundColor, Bounds); // lade die Schrift SpriteFont font = Design.MenuFont(Screen); // zeichne den Titel des Dialogs spriteBatch.DrawColoredRectangle(TitleBackgroundColor(), TitleBounds); spriteBatch.DrawStringInRectangle(font, Title.Localize(), TitleForegroundColor(), TitleBounds, AlignX, AlignY); spriteBatch.End(); }