private static void OnLogin(LoginEventArgs e) { if (e.Mobile.AccessLevel != AccessLevel.Player && s_ErrorLog.Count != 0 && !s_Checked.Contains(e.Mobile)) { ErrorsNotifyGump.SendTo(e.Mobile); } }
public static void Notify(Mobile m) { if (m.HasGump(typeof(ErrorsGump))) { ErrorsGump.SendTo(m); } else { ErrorsNotifyGump.SendTo(m); } }