public void UpdateBlocks() { if (!Owned) { return; } if (c_Blocks.Count == 0) { UnconvertDoors(); } RUOVersion.UpdateRegion(this); ConvertItems(false); c_House.InitSectorDefinition(); }
public void UpdateBlocks() { if (!Owned) { return; } if (c_Blocks.Count == 0) { UnconvertDoors(); } c_House.Blocks.Clear(); c_House.Blocks.AddRange(c_Blocks); c_House.UpdateRegion(); ConvertItems(false); c_House.InitSectorDefinition(); }