示例#1
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 public RESULT set3DConeOrientation(ref VECTOR orientation)
 {
     return FMOD_Channel_Set3DConeOrientation(channelraw, ref orientation);
 }
示例#2
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 private static extern RESULT FMOD_Geometry_SetPolygonVertex(IntPtr geometry, int index, int vertexindex, ref VECTOR vertex);
示例#3
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 public RESULT getGeometryOcclusion(ref VECTOR listener, ref VECTOR source, ref float direct, ref float reverb)
 {
     return FMOD_System_GetGeometryOcclusion(systemraw, ref listener, ref source, ref direct, ref reverb);
 }
示例#4
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 private static extern RESULT FMOD_System_GetGeometryOcclusion(IntPtr system, ref VECTOR listener, ref VECTOR source, ref float direct, ref float reverb);
示例#5
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 // Reverb manipulation.
 public RESULT set3DAttributes(ref VECTOR position, float mindistance, float maxdistance)
 {
     return FMOD_Reverb_Set3DAttributes(reverbraw, ref position, mindistance, maxdistance);
 }
示例#6
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 public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints)
 {
     return FMOD_Sound_Set3DCustomRolloff(soundraw, ref points, numpoints);
 }
示例#7
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 private static extern RESULT FMOD_ChannelGroup_Override3DAttributes(IntPtr channelgroup, ref VECTOR pos, ref VECTOR vel);
示例#8
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 private static extern RESULT FMOD_Geometry_SetScale(IntPtr geometry, ref VECTOR scale);
示例#9
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 private static extern RESULT FMOD_Channel_Set3DCustomRolloff(IntPtr channel, ref VECTOR points, int numpoints);
示例#10
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 public RESULT override3DAttributes(ref VECTOR pos, ref VECTOR vel)
 {
     return FMOD_ChannelGroup_Override3DAttributes(channelgroupraw, ref pos, ref vel);
 }
示例#11
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 private static extern RESULT FMOD_Channel_Set3DConeOrientation(IntPtr channel, ref VECTOR orientation);
示例#12
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 private static extern RESULT FMOD_Channel_Set3DAttributes(IntPtr channel, ref VECTOR pos, ref VECTOR vel);
示例#13
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 public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints)
 {
     return FMOD_Channel_Set3DCustomRolloff(channelraw, ref points, numpoints);
 }
示例#14
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 private static extern RESULT FMOD_Geometry_SetPosition(IntPtr geometry, ref VECTOR position);
示例#15
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 public RESULT addPolygon(float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, ref int polygonindex)
 {
     return FMOD_Geometry_AddPolygon(geometryraw, directocclusion, reverbocclusion, (doublesided ? 1 : 0), numvertices, vertices, ref polygonindex);
 }
示例#16
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 private static extern RESULT FMOD_Geometry_SetRotation(IntPtr geometry, ref VECTOR forward, ref VECTOR up);
示例#17
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 public RESULT setPolygonVertex(int index, int vertexindex, ref VECTOR vertex)
 {
     return FMOD_Geometry_SetPolygonVertex(geometryraw, index, vertexindex, ref vertex);
 }
示例#18
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 public RESULT get3DAttributes(ref VECTOR position, ref float mindistance, ref float maxdistance)
 {
     return FMOD_Reverb_Get3DAttributes(reverbraw, ref position, ref mindistance, ref maxdistance);
 }
示例#19
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 public RESULT setPosition(ref VECTOR position)
 {
     return FMOD_Geometry_SetPosition(geometryraw, ref position);
 }
示例#20
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 private static extern RESULT FMOD_Reverb_Set3DAttributes(IntPtr reverb, ref VECTOR position, float mindistance, float maxdistance);
示例#21
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 public RESULT setRotation(ref VECTOR forward, ref VECTOR up)
 {
     return FMOD_Geometry_SetRotation(geometryraw, ref forward, ref up);
 }
示例#22
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 private static extern RESULT FMOD_Sound_Set3DCustomRolloff(IntPtr sound, ref VECTOR points, int numpoints);
示例#23
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 public RESULT setScale(ref VECTOR scale)
 {
     return FMOD_Geometry_SetScale(geometryraw, ref scale);
 }
示例#24
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 public RESULT set3DListenerAttributes(int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up)
 {
     return FMOD_System_Set3DListenerAttributes(systemraw, listener, ref pos, ref vel, ref forward, ref up);
 }
示例#25
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 private static extern RESULT FMOD_Geometry_AddPolygon(IntPtr geometry, float directocclusion, float reverbocclusion, int doublesided, int numvertices, VECTOR[] vertices, ref int polygonindex);
示例#26
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 private static extern RESULT FMOD_System_Set3DListenerAttributes(IntPtr system, int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up);
示例#27
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 public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel)
 {
     return FMOD_Channel_Set3DAttributes(channelraw, ref pos, ref vel);
 }