// Search the texture list and create a receiver when found one. void SearchAndCreateTexture() { var name = PluginEntry.SearchSharedObjectNameString(_nameFilter); if (name != null) { _receiver = PluginEntry.CreateReceiver(name); } }
// Search the texture list and create a receiver when found one. void SearchAndCreateTexture() { var name = PluginEntry.SearchSharedObjectNameString(_nameFilter); if (name != null) { _receiver = PluginEntry.CreateReceiver(name); } }