示例#1
0
        void OnEnable()
        {
            var finder = new PropertyFinder(serializedObject);

            _sourceName             = finder["_sourceName"];
            _targetTexture          = finder["_targetTexture"];
            _targetRenderer         = finder["_targetRenderer"];
            _targetMaterialProperty = finder["_targetMaterialProperty"];
        }
示例#2
0
        void OnEnable()
        {
            var finder = new PropertyFinder(serializedObject);

            _spoutName     = finder["_spoutName"];
            _keepAlpha     = finder["_keepAlpha"];
            _captureMethod = finder["_captureMethod"];
            _sourceCamera  = finder["_sourceCamera"];
            _sourceTexture = finder["_sourceTexture"];
        }