示例#1
0
        /// <summary>
        /// Creates squarelines accordingly before calculating is done.
        /// </summary>
        public void CreateSquareLines()
        {
            // Clearing actions from previous executions.
            _squareLines.Clear();
            ResetSquareStats();

            foreach (Square square in _squares)
            {
                // Checking if square actually has a player icon on it.
                if (square.PlayerNumber != 0)
                {
                    // Checking for three possible cases:
                    // 1) Square is not calculated horizontally AND square on it's right has the same icon.
                    if (!square.IsCalculatedHorizontally && square.SamePlayerNumber(square.SquareOnRight))
                    {
                        SquareLine line = new SquareLine();
                        line.Add(square);
                        square.IsCalculatedHorizontally = true;
                        Direction direction = Direction.Horizontal;
                        FinishSquareLine(line, square.SquareOnRight, direction);
                        _squareLines.Add(line);
                        square.IsIndividual = false;
                    }
                    // 2) Square is not calculated vertically AND square below it has the same icon.
                    if (!square.IsCalculatedVertically && square.SamePlayerNumber(square.SquareBelow))
                    {
                        SquareLine line = new SquareLine();
                        line.Add(square);
                        square.IsCalculatedVertically = true;
                        Direction direction = Direction.Vertical;
                        FinishSquareLine(line, square.SquareBelow, direction);
                        _squareLines.Add(line);
                        square.IsIndividual = false;
                    }
                    // 3) Square doesn't have same icon on it's right or below (aka it is "individual").
                    if (square.IsIndividual)
                    {
                        SquareLine line = new SquareLine();
                        line.Add(square);
                        _squareLines.Add(line);
                    }
                }
            }
        }
示例#2
0
 /// <summary>
 /// Finishes one line recursively by collecting all squares
 /// that are part of the line.
 /// </summary>
 /// <param name="line">Squareline that is being operated.</param>
 /// <param name="square">Square that is being added to line.</param>
 /// <param name="direction">Tells which direction line is moving.</param>
 public void FinishSquareLine(SquareLine line, Square square, Direction direction)
 {
     line.Add(square);
     square.IsIndividual = false;
     if (direction == Direction.Horizontal)
     {
         square.IsCalculatedHorizontally = true;
         if (square.SamePlayerNumber(square.SquareOnRight))
         {
             FinishSquareLine(line, square.SquareOnRight, direction);
         }
     }
     else
     {
         square.IsCalculatedVertically = true;
         if (square.SamePlayerNumber(square.SquareBelow))
         {
             FinishSquareLine(line, square.SquareBelow, direction);
         }
     }
 }