示例#1
0
 public void SetDepthBuffer(vtkTextureObject depthTexture)
 {
     vtkFrameBufferObject.vtkFrameBufferObject_SetDepthBuffer_25(base.GetCppThis(), (depthTexture == null) ? default(HandleRef) : depthTexture.GetCppThis());
 }
示例#2
0
 public void SetColorBuffer(uint index, vtkTextureObject texture, uint zslice)
 {
     vtkFrameBufferObject.vtkFrameBufferObject_SetColorBuffer_23(base.GetCppThis(), index, (texture == null) ? default(HandleRef) : texture.GetCppThis(), zslice);
 }
示例#3
0
 public void SetTexture(vtkTextureObject texture)
 {
     vtkDataTransferHelper.vtkDataTransferHelper_SetTexture_36(base.GetCppThis(), (texture == null) ? default(HandleRef) : texture.GetCppThis());
 }
 public void SetVectorField(vtkTextureObject vectorField)
 {
     vtkLineIntegralConvolution2D.vtkLineIntegralConvolution2D_SetVectorField_46(base.GetCppThis(), (vectorField == null) ? default(HandleRef) : vectorField.GetCppThis());
 }
 public void SetNoise(vtkTextureObject noise)
 {
     vtkLineIntegralConvolution2D.vtkLineIntegralConvolution2D_SetNoise_43(base.GetCppThis(), (noise == null) ? default(HandleRef) : noise.GetCppThis());
 }
 public void SetLIC(vtkTextureObject lic)
 {
     vtkLineIntegralConvolution2D.vtkLineIntegralConvolution2D_SetLIC_39(base.GetCppThis(), (lic == null) ? default(HandleRef) : lic.GetCppThis());
 }