public void SetDepthBuffer(vtkTextureObject depthTexture) { vtkFrameBufferObject.vtkFrameBufferObject_SetDepthBuffer_25(base.GetCppThis(), (depthTexture == null) ? default(HandleRef) : depthTexture.GetCppThis()); }
public void SetColorBuffer(uint index, vtkTextureObject texture, uint zslice) { vtkFrameBufferObject.vtkFrameBufferObject_SetColorBuffer_23(base.GetCppThis(), index, (texture == null) ? default(HandleRef) : texture.GetCppThis(), zslice); }
public void SetTexture(vtkTextureObject texture) { vtkDataTransferHelper.vtkDataTransferHelper_SetTexture_36(base.GetCppThis(), (texture == null) ? default(HandleRef) : texture.GetCppThis()); }
public void SetVectorField(vtkTextureObject vectorField) { vtkLineIntegralConvolution2D.vtkLineIntegralConvolution2D_SetVectorField_46(base.GetCppThis(), (vectorField == null) ? default(HandleRef) : vectorField.GetCppThis()); }
public void SetNoise(vtkTextureObject noise) { vtkLineIntegralConvolution2D.vtkLineIntegralConvolution2D_SetNoise_43(base.GetCppThis(), (noise == null) ? default(HandleRef) : noise.GetCppThis()); }
public void SetLIC(vtkTextureObject lic) { vtkLineIntegralConvolution2D.vtkLineIntegralConvolution2D_SetLIC_39(base.GetCppThis(), (lic == null) ? default(HandleRef) : lic.GetCppThis()); }