public new vtkGLSLShaderDeviceAdapter2 NewInstance() { vtkGLSLShaderDeviceAdapter2 result = null; uint mteStatus = 0u; uint mteIndex = 4294967295u; uint rawRefCount = 0u; IntPtr intPtr = vtkGLSLShaderDeviceAdapter2.vtkGLSLShaderDeviceAdapter2_NewInstance_04(base.GetCppThis(), ref mteStatus, ref mteIndex, ref rawRefCount); if (IntPtr.Zero != intPtr) { bool flag; result = (vtkGLSLShaderDeviceAdapter2)Methods.CreateWrappedObject(mteStatus, mteIndex, rawRefCount, intPtr, true, out flag); } return(result); }
public virtual vtkGLSLShaderDeviceAdapter2 GetShaderDeviceAdapter2() { vtkGLSLShaderDeviceAdapter2 vtkGLSLShaderDeviceAdapter = null; uint mteStatus = 0u; uint mteIndex = 4294967295u; uint rawRefCount = 0u; IntPtr intPtr = vtkOpenGLProperty.vtkOpenGLProperty_GetShaderDeviceAdapter2_03(base.GetCppThis(), ref mteStatus, ref mteIndex, ref rawRefCount); if (IntPtr.Zero != intPtr) { bool flag; vtkGLSLShaderDeviceAdapter = (vtkGLSLShaderDeviceAdapter2)Methods.CreateWrappedObject(mteStatus, mteIndex, rawRefCount, intPtr, true, out flag); if (flag) { vtkGLSLShaderDeviceAdapter.Register(null); } } return(vtkGLSLShaderDeviceAdapter); }
public new static vtkGLSLShaderDeviceAdapter2 SafeDownCast(vtkObjectBase o) { vtkGLSLShaderDeviceAdapter2 vtkGLSLShaderDeviceAdapter = null; uint mteStatus = 0u; uint mteIndex = 4294967295u; uint rawRefCount = 0u; IntPtr intPtr = vtkGLSLShaderDeviceAdapter2.vtkGLSLShaderDeviceAdapter2_SafeDownCast_06((o == null) ? default(HandleRef) : o.GetCppThis(), ref mteStatus, ref mteIndex, ref rawRefCount); if (IntPtr.Zero != intPtr) { bool flag; vtkGLSLShaderDeviceAdapter = (vtkGLSLShaderDeviceAdapter2)Methods.CreateWrappedObject(mteStatus, mteIndex, rawRefCount, intPtr, true, out flag); if (flag) { vtkGLSLShaderDeviceAdapter.Register(null); } } return(vtkGLSLShaderDeviceAdapter); }