示例#1
0
文件: ReloadCmd.cs 项目: Olink/Kits
 public override void exec()
 {
     if (ply.Group.HasPermission("kits-reload"))
     {
         Console.WriteLine("Kits are being reloaded from file.");
         KitReader reader = new KitReader();
         Kits.kits = reader.readFile(Path.Combine(TShockAPI.TShock.SavePath, "kits.cfg"));
     }
     else
     {
         ply.SendMessage("You do not have access to this command.", Color.Red);
     }
 }
示例#2
0
        public SignCommands(Main game)
            : base(game)
        {
            getConfig = new scConfig();

            Order = 4;

            /*
             * Full Credit for kits goes to Olink's Kit Plugin!
            */
            savepath = Path.Combine(TShockAPI.TShock.SavePath, "PluginConfigs/SignCommandKits.json");

            KitReader reader = new KitReader();
            if (File.Exists(savepath))
            {
                kits = reader.readFile(savepath);
                //Console.WriteLine(kits.kits.Count + " kits have been loaded.");
            }
            else
            {
                kits = reader.writeFile(savepath);
                //Console.WriteLine("Basic kit file being created.  1 kit containing copper armor created. ");
            }
        }
示例#3
0
        public static void ReloadConfig(CommandArgs args)
        {
            bool iskits = false;
            try
            {
                if (File.Exists(TempConfigPath))
                {
                    getConfig = scConfig.Read(TempConfigPath);
                }
                getConfig.Write(TempConfigPath);
                args.Player.SendMessage("Sign Command Config Reloaded Successfully.", Color.MediumSeaGreen);

                iskits = true;
                KitReader reader = new KitReader();
                kits = reader.readFile(Path.Combine(TShockAPI.TShock.SavePath, "kits.cfg"));
                return;
            }
            catch (Exception ex)
            {
                if (iskits)
                {
                    args.Player.SendMessage("However, Kits failed to reload!", Color.IndianRed);
                }
                else
                {
                    args.Player.SendMessage("Error: Could not reload Sign Command config, Check log for more details.", Color.IndianRed);
                    Log.Error("Config Exception in Sign Commands config file");
                    Log.Error(ex.ToString());
                }
            }
        }