public override void Visit(Member node) { if (node != null) { // if we don't even have any resource strings, then there's nothing // we need to do and we can just perform the base operation var resourceList = m_parser.Settings.ResourceStrings; if (resourceList.Count > 0) { // if we haven't created the match visitor yet, do so now if (m_matchVisitor == null) { m_matchVisitor = new MatchPropertiesVisitor(); } // walk the list BACKWARDS so that later resource strings supercede previous ones for (var ndx = resourceList.Count - 1; ndx >= 0; --ndx) { var resourceStrings = resourceList[ndx]; // see if the resource string name matches the root if (m_matchVisitor.Match(node.Root, resourceStrings.Name)) { // it is -- we're going to replace this with a string value. // if this member name is a string on the object, we'll replacve it with // the literal. Otherwise we'll replace it with an empty string. // see if the string resource contains this value ConstantWrapper stringLiteral = new ConstantWrapper( resourceStrings[node.Name] ?? string.Empty, PrimitiveType.String, node.Context, m_parser ); node.Parent.ReplaceChild(node, stringLiteral); // analyze the literal stringLiteral.Accept(this); return; } } } // if we are replacing property names and we have something to replace if (m_parser.Settings.HasRenamePairs && m_parser.Settings.ManualRenamesProperties && m_parser.Settings.IsModificationAllowed(TreeModifications.PropertyRenaming)) { // see if this name is a target for replacement string newName = m_parser.Settings.GetNewName(node.Name); if (!string.IsNullOrEmpty(newName)) { // it is -- set the name to the new name node.Name = newName; } } // check the name of the member for reserved words that aren't allowed if (JSScanner.IsKeyword(node.Name, m_scopeStack.Peek().UseStrict)) { node.NameContext.HandleError(JSError.KeywordUsedAsIdentifier); } // recurse base.Visit(node); } }
public override void Visit(CallNode node) { if (node != null) { // see if this is a member (we'll need it for a couple checks) Member member = node.Function as Member; Lookup lookup; if (m_parser.Settings.StripDebugStatements && m_parser.Settings.IsModificationAllowed(TreeModifications.StripDebugStatements)) { // if this is a member, and it's a debugger object, and it's a constructor.... if (member != null && member.IsDebuggerStatement && node.IsConstructor) { // we have "new root.func(...)", root.func is a debug namespace, and we // are stripping debug namespaces. Replace the new-operator with an // empty object literal and bail. node.Parent.ReplaceChild(node, new ObjectLiteral(node.Context, node.Parser)); return; } } // if this is a constructor and we want to collapse // some of them to literals... if (node.IsConstructor && m_parser.Settings.CollapseToLiteral) { // see if this is a lookup, and if so, if it's pointing to one // of the two constructors we want to collapse lookup = node.Function as Lookup; if (lookup != null) { if (lookup.Name == "Object" && m_parser.Settings.IsModificationAllowed(TreeModifications.NewObjectToObjectLiteral)) { // no arguments -- the Object constructor with no arguments is the exact same as an empty // object literal if (node.Arguments == null || node.Arguments.Count == 0) { // replace our node with an object literal var objLiteral = new ObjectLiteral(node.Context, m_parser); if (node.Parent.ReplaceChild(node, objLiteral)) { // and bail now. No need to recurse -- it's an empty literal return; } } else if (node.Arguments.Count == 1) { // one argument // check to see if it's an object literal. var objectLiteral = node.Arguments[0] as ObjectLiteral; if (objectLiteral != null) { // the Object constructor with an argument that is a JavaScript object merely returns the // argument. Since the argument is an object literal, it is by definition a JavaScript object // and therefore we can replace the constructor call with the object literal node.Parent.ReplaceChild(node, objectLiteral); // don't forget to recurse the object now objectLiteral.Accept(this); // and then bail -- we don't want to process this call // operation any more; we've gotten rid of it return; } } } else if (lookup.Name == "Array" && m_parser.Settings.IsModificationAllowed(TreeModifications.NewArrayToArrayLiteral)) { // Array is trickier. // If there are no arguments, then just use []. // if there are multiple arguments, then use [arg0,arg1...argN]. // but if there is one argument and it's numeric, we can't crunch it. // also can't crunch if it's a function call or a member or something, since we won't // KNOW whether or not it's numeric. // // so first see if it even is a single-argument constant wrapper. ConstantWrapper constWrapper = (node.Arguments != null && node.Arguments.Count == 1 ? node.Arguments[0] as ConstantWrapper : null); // if the argument count is not one, then we crunch. // if the argument count IS one, we only crunch if we have a constant wrapper, // AND it's not numeric. if (node.Arguments == null || node.Arguments.Count != 1 || (constWrapper != null && !constWrapper.IsNumericLiteral)) { // create the new array literal object var arrayLiteral = new ArrayLiteral(node.Context, m_parser) { Elements = node.Arguments }; // replace ourself within our parent if (node.Parent.ReplaceChild(node, arrayLiteral)) { // recurse arrayLiteral.Accept(this); // and bail -- we don't want to recurse this node any more return; } } } } } // if we are replacing resource references with strings generated from resource files // and this is a brackets call: lookup[args] var resourceList = m_parser.Settings.ResourceStrings; if (node.InBrackets && resourceList.Count > 0) { // if we don't have a match visitor, create it now if (m_matchVisitor == null) { m_matchVisitor = new MatchPropertiesVisitor(); } // check each resource strings object to see if we have a match. // Walk the list BACKWARDS so that later resource string definitions supercede previous ones. for (var ndx = resourceList.Count - 1; ndx >= 0; --ndx) { var resourceStrings = resourceList[ndx]; // check to see if the resource strings name matches the function if (resourceStrings != null && m_matchVisitor.Match(node.Function, resourceStrings.Name)) { // we're going to replace this node with a string constant wrapper // but first we need to make sure that this is a valid lookup. // if the parameter contains anything that would vary at run-time, // then we need to throw an error. // the parser will always have either one or zero nodes in the arguments // arg list. We're not interested in zero args, so just make sure there is one if (node.Arguments.Count == 1) { // must be a constant wrapper ConstantWrapper argConstant = node.Arguments[0] as ConstantWrapper; if (argConstant != null) { string resourceName = argConstant.Value.ToString(); // get the localized string from the resources object ConstantWrapper resourceLiteral = new ConstantWrapper( resourceStrings[resourceName], PrimitiveType.String, node.Context, m_parser); // replace this node with localized string, analyze it, and bail // so we don't anaylze the tree we just replaced node.Parent.ReplaceChild(node, resourceLiteral); resourceLiteral.Accept(this); return; } else { // error! must be a constant node.Context.HandleError( JSError.ResourceReferenceMustBeConstant, true); } } else { // error! can only be a single constant argument to the string resource object. // the parser will only have zero or one arguments, so this must be zero // (since the parser won't pass multiple args to a [] operator) node.Context.HandleError( JSError.ResourceReferenceMustBeConstant, true); } } } } // and finally, if this is a backets call and the argument is a constantwrapper that can // be an identifier, just change us to a member node: obj["prop"] to obj.prop. // but ONLY if the string value is "safe" to be an identifier. Even though the ECMA-262 // spec says certain Unicode categories are okay, in practice the various major browsers // all seem to have problems with certain characters in identifiers. Rather than risking // some browsers breaking when we change this syntax, don't do it for those "danger" categories. if (node.InBrackets && node.Arguments != null) { // see if there is a single, constant argument string argText = node.Arguments.SingleConstantArgument; if (argText != null) { // see if we want to replace the name string newName; if (m_parser.Settings.HasRenamePairs && m_parser.Settings.ManualRenamesProperties && m_parser.Settings.IsModificationAllowed(TreeModifications.PropertyRenaming) && !string.IsNullOrEmpty(newName = m_parser.Settings.GetNewName(argText))) { // yes -- we are going to replace the name, either as a string literal, or by converting // to a member-dot operation. // See if we can't turn it into a dot-operator. If we can't, then we just want to replace the operator with // a new constant wrapper. Otherwise we'll just replace the operator with a new constant wrapper. if (m_parser.Settings.IsModificationAllowed(TreeModifications.BracketMemberToDotMember) && JSScanner.IsSafeIdentifier(newName) && !JSScanner.IsKeyword(newName, node.EnclosingScope.UseStrict)) { // the new name is safe to convert to a member-dot operator. // but we don't want to convert the node to the NEW name, because we still need to Analyze the // new member node -- and it might convert the new name to something else. So instead we're // just going to convert this existing string to a member node WITH THE OLD STRING, // and THEN analyze it (which will convert the old string to newName) Member replacementMember = new Member(node.Context, m_parser) { Root = node.Function, Name = argText, NameContext = node.Arguments[0].Context }; node.Parent.ReplaceChild(node, replacementMember); // this analyze call will convert the old-name member to the newName value replacementMember.Accept(this); return; } else { // nope; can't convert to a dot-operator. // we're just going to replace the first argument with a new string literal // and continue along our merry way. node.Arguments[0] = new ConstantWrapper(newName, PrimitiveType.String, node.Arguments[0].Context, m_parser); } } else if (m_parser.Settings.IsModificationAllowed(TreeModifications.BracketMemberToDotMember) && JSScanner.IsSafeIdentifier(argText) && !JSScanner.IsKeyword(argText, node.EnclosingScope.UseStrict)) { // not a replacement, but the string literal is a safe identifier. So we will // replace this call node with a Member-dot operation Member replacementMember = new Member(node.Context, m_parser) { Root = node.Function, Name = argText, NameContext = node.Arguments[0].Context }; node.Parent.ReplaceChild(node, replacementMember); replacementMember.Accept(this); return; } } } // call the base class to recurse base.Visit(node); // might have changed member = node.Function as Member; lookup = node.Function as Lookup; var isEval = false; if (lookup != null && string.CompareOrdinal(lookup.Name, "eval") == 0 && lookup.VariableField.FieldType == FieldType.Predefined) { // call to predefined eval function isEval = true; } else if (member != null && string.CompareOrdinal(member.Name, "eval") == 0) { // if this is a window.eval call, then we need to mark this scope as unknown just as // we would if this was a regular eval call. // (unless, of course, the parser settings say evals are safe) // call AFTER recursing so we know the left-hand side properties have had a chance to // lookup their fields to see if they are local or global if (member.Root.IsWindowLookup) { // this is a call to window.eval() isEval = true; } } else { CallNode callNode = node.Function as CallNode; if (callNode != null && callNode.InBrackets && callNode.Function.IsWindowLookup && callNode.Arguments.IsSingleConstantArgument("eval")) { // this is a call to window["eval"] isEval = true; } } if (isEval) { if (m_parser.Settings.EvalTreatment != EvalTreatment.Ignore) { // mark this scope as unknown so we don't crunch out locals // we might reference in the eval at runtime m_scopeStack.Peek().IsKnownAtCompileTime = false; } } } }