private void GotoTime(PlayerScreen player, long commonTime) { long localTime = commonTimeline.GetLocalTime(player, commonTime); localTime = Math.Max(0, localTime); player.GotoTime(localTime, false); }
private void GotoTime(PlayerScreen player, long commonTime, bool allowUIUpdate) { long localTime = commonTimeline.GetLocalTime(player, commonTime); localTime = Math.Max(0, localTime); if (player.LocalTime != localTime) { player.GotoTime(localTime, allowUIUpdate); } }