static void runScripts() { UnitCommand__OnEnded__Patch.updateScripts(script_executors.ToArray()); foreach (var s in script_executors) { s.run(); } }
public static void reset() { script_executors.Clear(); UnitCommand__OnEnded__Patch.clearScripts(); }
static void runScripts() { UnitCommand__OnEnded__Patch.updateScripts(script_executors.ToArray()); foreach (var s in script_executors) { s.run(); } }
public static void reset() { script_executors.Clear(); UnitCommand__OnEnded__Patch.clearScripts(); }