public void init(int parentFromVillage, int fromVillageID, int toVillageID, string villageName, double distance, BattleHonourData honourData, bool gotCaptain, CastleMapAttackerSetupPanel parent) { this.m_fromVillage = parentFromVillage; this.m_toVillage = toVillageID; this.m_parent = parent; this.m_battleHonourData = honourData; this.m_selectedPenalty = 0; this.toCapital = false; this.m_captureHonourCost = 0; base.clearControls(); int y = 0x27; this.mainBackgroundImage.Image = (Image) GFXLibrary.body_background_canvas; this.mainBackgroundImage.ClipRect = new Rectangle(new Point(), base.Size); this.mainBackgroundImage.Position = new Point(0, y); this.mainBackgroundImage.Size = new Size(base.Size.Width, base.Size.Height - y); this.mainBackgroundImage.Tile = true; base.addControl(this.mainBackgroundImage); this.backgroundBottomEdge.Image = (Image) GFXLibrary.popup_border_bottom; this.backgroundBottomEdge.Position = new Point(0, base.Height - 2); base.addControl(this.backgroundBottomEdge); this.backgroundRightEdge.Image = (Image) GFXLibrary.popup_border_rhs; this.backgroundRightEdge.Position = new Point(base.Width - 2, y); base.addControl(this.backgroundRightEdge); this.closeButton.ImageNorm = (Image) GFXLibrary.int_button_close_normal; this.closeButton.ImageOver = (Image) GFXLibrary.int_button_close_over; this.closeButton.ImageClick = (Image) GFXLibrary.int_button_close_in; this.closeButton.Position = new Point(0x293, 5); this.closeButton.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.closeClick), "SendArmyPanel_close"); this.titleImage.addControl(this.closeButton); CustomSelfDrawPanel.WikiLinkControl.init(this.titleImage, 0x21, new Point(0x261, 5)); this.cardbar.Position = new Point(0, 4); this.mainBackgroundImage.addControl(this.cardbar); this.cardbar.init(6); this.gfxImage.Image = (Image) GFXLibrary.send_army_illustration; this.gfxImage.Position = new Point(0x19, 0x4d); this.mainBackgroundImage.addControl(this.gfxImage); this.targetVillageLabel.Text = villageName; this.targetVillageLabel.Color = ARGBColors.White; this.targetVillageLabel.DropShadowColor = ARGBColors.Black; this.targetVillageLabel.Position = new Point(5, 10); this.targetVillageLabel.Size = new Size(((this.gfxImage.Width - 10) - 14) - 20, 0x20); this.targetVillageLabel.Font = FontManager.GetFont("Arial", 12f, FontStyle.Regular); this.targetVillageLabel.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.TOP_RIGHT; this.gfxImage.addControl(this.targetVillageLabel); if (AttackTargetsPanel.isFavourite(toVillageID)) { this.targetVillageFavourite.ImageNorm = (Image) GFXLibrary.star_market_1; this.targetVillageFavourite.CustomTooltipID = 0x83b; } else { this.targetVillageFavourite.ImageNorm = (Image) GFXLibrary.star_market_3; this.targetVillageFavourite.CustomTooltipID = 0x7e2; } this.targetVillageFavourite.OverBrighten = true; this.targetVillageFavourite.Position = new Point((this.gfxImage.Width - 20) - 0x10, 10); this.targetVillageFavourite.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.villageFavouriteClicked)); this.targetVillageFavourite.Data = 0; this.gfxImage.addControl(this.targetVillageFavourite); this.sliderImage.Position = new Point(0x111, 0x130); this.sliderImage.Margin = new Rectangle(90, 70, 0x13, 0x19); this.sliderImage.Value = 0; this.sliderImage.Max = 10; this.sliderImage.setValueChangeDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ValueChangedDelegate(this.tracksMoved)); this.mainBackgroundImage.addControl(this.sliderImage); this.sliderImage.Create((Image) GFXLibrary.send_army_slider, (Image) GFXLibrary.scout_screen_slider_bar, (Image) GFXLibrary.scout_screen_slider_bar, (Image) GFXLibrary.scout_screen_slider_bar, (Image) GFXLibrary.scout_screen_slider_bar, (Image) GFXLibrary.scout_screen_slider_bar); this.sliderValueLabel.Text = "100%"; this.sliderValueLabel.Color = ARGBColors.White; this.sliderValueLabel.DropShadowColor = ARGBColors.Black; this.sliderValueLabel.Position = new Point(11, 0x41); this.sliderValueLabel.Size = new Size(0x40, 0x20); this.sliderValueLabel.Font = FontManager.GetFont("Arial", 10f, FontStyle.Regular); this.sliderValueLabel.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_CENTER; this.sliderImage.addControl(this.sliderValueLabel); this.sliderHeaderLabel.Text = ""; this.sliderHeaderLabel.Color = ARGBColors.White; this.sliderHeaderLabel.DropShadowColor = ARGBColors.Black; this.sliderHeaderLabel.Position = new Point(0x3f, 15); this.sliderHeaderLabel.Size = new Size(0x87, 0x20); this.sliderHeaderLabel.Font = FontManager.GetFont("Arial", 10f, FontStyle.Regular); this.sliderHeaderLabel.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_LEFT; this.sliderImage.addControl(this.sliderHeaderLabel); this.sliderButton.ImageNorm = (Image) GFXLibrary.send_army_buttons[0x18]; this.sliderButton.ImageOver = (Image) GFXLibrary.send_army_buttons[0x18]; this.sliderButton.Position = new Point(-5, -8); this.sliderButton.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.sliderClick), "SendArmyPanel_change_type"); this.sliderImage.addControl(this.sliderButton); this.arrowImage.Image = (Image) GFXLibrary.send_army_timer; this.arrowImage.Position = new Point(0x21, 0x130); this.mainBackgroundImage.addControl(this.arrowImage); this.buttonIndentImage.Image = (Image) GFXLibrary.monk_screen_buttongroup_inset; this.buttonIndentImage.Position = new Point(0x1f7, 0x4d); this.mainBackgroundImage.addControl(this.buttonIndentImage); this.villageActionLabel.Text = ""; this.villageActionLabel.Color = ARGBColors.White; this.villageActionLabel.DropShadowColor = ARGBColors.Black; this.villageActionLabel.Position = new Point(0x1f, 0xf3); this.villageActionLabel.Size = new Size(340, 30); this.villageActionLabel.Font = FontManager.GetFont("Arial", 14f, FontStyle.Regular); this.villageActionLabel.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.TOP_LEFT; this.mainBackgroundImage.addControl(this.villageActionLabel); this.tooltipLabel.Text = ""; this.tooltipLabel.Color = ARGBColors.White; this.tooltipLabel.DropShadowColor = ARGBColors.Black; this.tooltipLabel.Position = new Point(0x1f, 0x10a); this.tooltipLabel.Size = new Size(340, 60); this.tooltipLabel.Font = FontManager.GetFont("Arial", 10f, FontStyle.Regular); this.tooltipLabel.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.TOP_LEFT; this.mainBackgroundImage.addControl(this.tooltipLabel); this.honourPenaltyLabel.Text = SK.Text("LaunchAttackPopup_Honour_Penalty", "Honour Penalty"); this.honourPenaltyLabel.Color = ARGBColors.White; this.honourPenaltyLabel.DropShadowColor = ARGBColors.Black; this.honourPenaltyLabel.Position = new Point(270, 0xf7); this.honourPenaltyLabel.Size = new Size(180, 60); this.honourPenaltyLabel.Font = FontManager.GetFont("Arial", 9f, FontStyle.Regular); this.honourPenaltyLabel.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.TOP_RIGHT; this.mainBackgroundImage.addControl(this.honourPenaltyLabel); this.honourPenaltyValueLabel.Text = "0,000,000"; this.honourPenaltyValueLabel.Color = Color.FromArgb(0x12, 0xff, 0); this.honourPenaltyValueLabel.DropShadowColor = ARGBColors.Black; this.honourPenaltyValueLabel.Position = new Point(270, 0x10b); this.honourPenaltyValueLabel.Size = new Size(180, 60); this.honourPenaltyValueLabel.Font = FontManager.GetFont("Arial", 9f, FontStyle.Regular); this.honourPenaltyValueLabel.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.TOP_RIGHT; this.mainBackgroundImage.addControl(this.honourPenaltyValueLabel); this.honourPenaltyImage.Image = (Image) GFXLibrary.com_32_honour; this.honourPenaltyImage.Position = new Point(450, 0xf7); base.addControl(this.honourPenaltyImage); this.captureCostLabel.Text = SK.Text("LaunchAttackPopup_Honour_Capture", "Capture Cost"); this.captureCostLabel.Color = ARGBColors.White; this.captureCostLabel.DropShadowColor = ARGBColors.Black; this.captureCostLabel.Position = new Point(270, 0x11f); this.captureCostLabel.Size = new Size(180, 60); this.captureCostLabel.Font = FontManager.GetFont("Arial", 9f, FontStyle.Regular); this.captureCostLabel.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.TOP_RIGHT; this.mainBackgroundImage.addControl(this.captureCostLabel); this.captureCostValueLabel.Text = "10,000,000"; this.captureCostValueLabel.Color = Color.FromArgb(0x12, 0xff, 0); this.captureCostValueLabel.DropShadowColor = ARGBColors.Black; this.captureCostValueLabel.Position = new Point(270, 0x133); this.captureCostValueLabel.Size = new Size(180, 60); this.captureCostValueLabel.Font = FontManager.GetFont("Arial", 9f, FontStyle.Regular); this.captureCostValueLabel.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.TOP_RIGHT; this.mainBackgroundImage.addControl(this.captureCostValueLabel); this.captureCostImage.Image = (Image) GFXLibrary.com_32_honour; this.captureCostImage.Position = new Point(450, 0x11f + y); base.addControl(this.captureCostImage); this.needCaptainLabel.Text = SK.Text("LaunchAttackPopup_Need_Captain", "Need Captain"); this.needCaptainLabel.Color = ARGBColors.White; this.needCaptainLabel.DropShadowColor = ARGBColors.Black; this.needCaptainLabel.Position = new Point(500, 0x166); this.needCaptainLabel.Size = new Size(180, 0x20); this.needCaptainLabel.Font = FontManager.GetFont("Arial", 10f, FontStyle.Regular); this.needCaptainLabel.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.TOP_CENTER; this.needCaptainLabel.Visible = false; this.mainBackgroundImage.addControl(this.needCaptainLabel); this.storedPreCardDistance = distance; distance *= CardTypes.getArmySpeed(GameEngine.Instance.World.UserCardData); string str = VillageMap.createBuildTimeString((int) distance); this.timeLabel.Text = str; this.timeLabel.Color = ARGBColors.White; this.timeLabel.DropShadowColor = ARGBColors.Black; this.timeLabel.Position = new Point(0, 0x17); this.timeLabel.Size = new Size(0xbf, 0x18); this.timeLabel.Font = FontManager.GetFont("Arial", 12f, FontStyle.Regular); this.timeLabel.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_CENTER; this.arrowImage.addControl(this.timeLabel); this.errorLabel.Text = "Error Message Here"; this.errorLabel.Color = ARGBColors.White; this.errorLabel.DropShadowColor = ARGBColors.Black; this.errorLabel.Position = new Point(0, 0x19b); this.errorLabel.Size = new Size(this.mainBackgroundImage.Width, 0x20); this.errorLabel.Font = FontManager.GetFont("Arial", 10f, FontStyle.Regular); this.errorLabel.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_CENTER; this.mainBackgroundImage.addControl(this.errorLabel); this.actionButton_GoldRaid.Enabled = false; bool flag = true; bool flag2 = true; this.updateButtons(-1); this.actionButton_Vandalise.Position = new Point(10, 12); this.actionButton_Vandalise.Data = 0; this.actionButton_Vandalise.CustomTooltipID = 0x834; this.actionButton_Vandalise.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.changeCommand), "SendArmyPanel_command_vandalise"); this.buttonIndentImage.addControl(this.actionButton_Vandalise); this.actionButton_Pillage.Position = new Point(0x54, 12); this.actionButton_Pillage.Data = 1; this.actionButton_Pillage.CustomTooltipID = 0x836; this.actionButton_Pillage.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.changeCommand), "SendArmyPanel_command_pillage"); this.buttonIndentImage.addControl(this.actionButton_Pillage); this.actionButton_Ransack.Position = new Point(10, 0x63); this.actionButton_Ransack.Data = 2; this.actionButton_Ransack.CustomTooltipID = 0x837; this.actionButton_Ransack.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.changeCommand), "SendArmyPanel_command_ransack"); this.buttonIndentImage.addControl(this.actionButton_Ransack); this.actionButton_Raze.Position = new Point(0x54, 0x63); this.actionButton_Raze.Data = 3; this.actionButton_Raze.CustomTooltipID = 0x838; this.actionButton_Raze.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.changeCommand), "SendArmyPanel_command_raze"); this.buttonIndentImage.addControl(this.actionButton_Raze); this.actionButton_Capture.Position = new Point(10, 0xba); this.actionButton_Capture.Data = 4; this.actionButton_Capture.CustomTooltipID = 0x835; this.actionButton_Capture.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.changeCommand), "SendArmyPanel_command_capture"); this.buttonIndentImage.addControl(this.actionButton_Capture); this.actionButton_GoldRaid.Position = new Point(0x54, 0xba); this.actionButton_GoldRaid.Data = 5; this.actionButton_GoldRaid.CustomTooltipID = 0x839; this.actionButton_GoldRaid.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.changeCommand), "SendArmyPanel_command_gold_raid"); this.buttonIndentImage.addControl(this.actionButton_GoldRaid); int index = 0; int type = GameEngine.Instance.World.getSpecial(toVillageID); switch (type) { case 3: case 4: index = 0x18; break; case 5: case 6: index = 0x19; break; case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: index = 0x1c; break; case 15: case 0x10: case 0x11: case 0x12: index = 0x35; break; case 40: case 0x29: case 0x2a: case 0x2b: case 0x2c: case 0x2d: case 0x2e: case 0x2f: case 0x30: case 0x31: case 50: index = 0x36; break; case 0x33: case 0x34: case 0x35: case 0x36: case 0x37: case 0x38: case 0x39: case 0x3a: case 0x3b: case 60: index = 0x37; break; case 0x3d: case 0x3e: case 0x3f: case 0x40: case 0x41: case 0x42: case 0x43: case 0x44: case 0x45: case 70: index = 0x38; break; case 0x47: case 0x48: case 0x49: case 0x4a: case 0x4b: case 0x4c: case 0x4d: case 0x4e: case 0x4f: case 80: index = 0x39; break; case 0x51: case 0x52: case 0x53: case 0x54: case 0x55: case 0x56: case 0x57: case 0x58: case 0x59: case 90: index = 0x3a; break; default: if (GameEngine.Instance.World.isRegionCapital(toVillageID)) { index = 0x31; } else if (GameEngine.Instance.World.isCountyCapital(toVillageID)) { index = 50; } else if (GameEngine.Instance.World.isProvinceCapital(toVillageID)) { index = 0x33; } else if (GameEngine.Instance.World.isCountryCapital(toVillageID)) { index = 0x34; } else { index = GameEngine.Instance.World.getVillageSize(toVillageID); } break; } this.targetImage.Image = (Image) GFXLibrary.scout_screen_icons[index]; this.targetImage.Position = new Point(0x8f, 15); this.arrowImage.addControl(this.targetImage); this.maxPillageValue = ResearchData.pillageLevels[GameEngine.Instance.World.UserResearchData.Research_Pillaging]; this.maxRansackValue = ResearchData.ransackLevels[GameEngine.Instance.World.UserResearchData.Research_Ransack]; this.maxGoldRaidValue = 50; this.launchButton.ImageNorm = (Image) GFXLibrary.button_with_inset_normal; this.launchButton.ImageOver = (Image) GFXLibrary.button_with_inset_over; this.launchButton.ImageClick = (Image) GFXLibrary.button_with_inset_pushed; this.launchButton.Position = new Point(520, 0x179); this.launchButton.Text.Text = SK.Text("ScoutPopup_Go", "Go"); this.launchButton.Text.Font = FontManager.GetFont("Arial", 16f, FontStyle.Regular); this.launchButton.TextYOffset = 1; this.launchButton.Text.Color = ARGBColors.Black; this.launchButton.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.launch), "SendArmyPanel_launch"); this.launchButton.Enabled = false; this.mainBackgroundImage.addControl(this.launchButton); bool flag3 = false; int num4 = GameEngine.Instance.World.getRank(); if ((GameEngine.Instance.World.isCapital(fromVillageID) && GameEngine.Instance.World.isSpecial(toVillageID)) && SpecialVillageTypes.IS_TREASURE_CASTLE(GameEngine.Instance.World.getSpecial(toVillageID))) { flag = false; this.actionButton_Capture.Visible = false; this.actionButton_Pillage.Visible = false; this.actionButton_Ransack.Visible = false; flag2 = false; this.actionButton_Raze.Visible = false; this.actionButton_GoldRaid.Visible = false; this.launchButton.Enabled = false; flag3 = true; } else if (GameEngine.Instance.World.isCapital(toVillageID)) { this.toCapital = true; this.actionButton_Capture.Enabled = false; this.actionButton_Pillage.Enabled = false; this.actionButton_Ransack.Enabled = false; this.actionButton_Raze.Enabled = false; flag2 = false; if (GameEngine.Instance.World.isCapital(fromVillageID)) { this.capitalToCapital = true; this.actionButton_GoldRaid.Enabled = true; } else { this.actionButton_GoldRaid.Enabled = false; } } else { if (GameEngine.Instance.World.canUserOwnMoreVillages() && !GameEngine.Instance.World.isUserVillage(toVillageID)) { this.actionButton_Capture.Enabled = true; NumberFormatInfo nFI = GameEngine.NFI; if (GameEngine.Instance.LocalWorldData.Alternate_Ruleset != 1) { this.m_captureHonourCost = ResearchData.getVillageBuyHonourCost(GameEngine.Instance.World.numVillagesOwned()); if (((this.m_captureHonourCost > 0) && GameEngine.Instance.World.FourthAgeWorld) && (GameEngine.Instance.World.numVillagesOwned() < GameEngine.Instance.World.MostAge4Villages)) { this.m_captureHonourCost = 0; } } this.captureCostValueLabel.Text = this.m_captureHonourCost.ToString("N", nFI); } else { this.actionButton_Capture.Enabled = false; } if (((GameEngine.Instance.World.getCurrentHonour() > 0.0) && ((GameEngine.Instance.World.getVillageUserID(toVillageID) >= 0) || (GameEngine.Instance.LocalWorldData.AIWorld && GameEngine.Instance.World.isSpecialAIPlayer(toVillageID)))) && (num4 >= (GameEngine.Instance.LocalWorldData.RazeMinRank - 1))) { this.actionButton_Raze.Enabled = true; } else { this.actionButton_Raze.Enabled = false; } if (GameEngine.Instance.World.isCapital(fromVillageID)) { flag = false; this.actionButton_Capture.Visible = false; this.actionButton_Pillage.Visible = false; this.actionButton_Ransack.Visible = false; flag2 = false; this.actionButton_Raze.Visible = false; this.actionButton_GoldRaid.Visible = false; this.launchButton.Enabled = true; this.actionButton_Vandalise.CustomTooltipID = 0x83a; this.updateButtons(0); } else if (GameEngine.Instance.LocalWorldData.AIWorld && GameEngine.Instance.World.isSpecialAIPlayer(toVillageID)) { this.actionButton_Pillage.Visible = false; this.actionButton_Ransack.Visible = false; this.actionButton_GoldRaid.Visible = false; this.actionButton_Raze.Visible = false; this.actionButton_Vandalise.CustomTooltipID = 0x83a; this.actionButton_Capture.Position = new Point(0x54, 12); } else if (!GameEngine.Instance.World.isSpecial(toVillageID) && (GameEngine.Instance.World.getVillageUserID(toVillageID) >= 0)) { if (GameEngine.Instance.World.UserResearchData.Research_Ransack == 0) { this.actionButton_Ransack.Enabled = false; } else { this.actionButton_Ransack.Enabled = true; } } else { flag = false; this.actionButton_Capture.Visible = false; this.actionButton_Pillage.Visible = false; this.actionButton_Ransack.Visible = false; flag2 = false; this.actionButton_Raze.Visible = false; this.actionButton_GoldRaid.Visible = false; this.launchButton.Enabled = true; this.actionButton_Vandalise.CustomTooltipID = 0x83a; this.updateButtons(0); } if (parentFromVillage != fromVillageID) { flag = false; this.actionButton_Capture.Visible = false; flag2 = false; this.actionButton_Raze.Visible = false; } } if ((flag2 || (flag && !this.capitalToCapital)) && !gotCaptain) { this.noCaptain = true; } this.titleImage.Image = (Image) GFXLibrary.popup_title_bar; this.titleImage.Position = new Point(0, 0); base.addControl(this.titleImage); this.titleLabel.Text = SK.Text("GENERIC_Launch_Attack", "Launch Attack"); this.titleLabel.Color = ARGBColors.White; this.titleLabel.DropShadowColor = ARGBColors.Black; this.titleLabel.Position = new Point(20, 5); this.titleLabel.Size = new Size(base.Width, 0x20); this.titleLabel.Font = FontManager.GetFont("Arial", 18f, FontStyle.Bold); this.titleLabel.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.TOP_LEFT; this.titleImage.addControl(this.titleLabel); this.closeButton.ImageNorm = (Image) GFXLibrary.int_button_close_normal; this.closeButton.ImageOver = (Image) GFXLibrary.int_button_close_over; this.closeButton.ImageClick = (Image) GFXLibrary.int_button_close_in; this.closeButton.Position = new Point(0x293, 5); this.closeButton.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.closeClick), "SendArmyPanel_close"); this.titleImage.addControl(this.closeButton); if (flag3) { this.errorLabel.Visible = true; this.errorLabel.Text = SK.Text("LaunchAttackPopup_Not_Attack_TC_From_Capitals", "You cannot attack Treasure Castles from Capitals."); } else if ((type >= 100) && (type <= 0xc7)) { this.errorLabel.Text = SK.Text("LaunchAttackPopup_No_Honour_Out_Of_Range_Stash", "No Honour will be received, the stash is out of range."); } else if (type == 5) { this.errorLabel.Text = SK.Text("LaunchAttackPopup_No_Honour_Out_Of_Range_Wolf", "No Honour will be received, the Wolf Lair is out of range."); } else if (type == 3) { this.errorLabel.Text = SK.Text("LaunchAttackPopup_No_Honour_Out_Of_Range_Bandit", "No Honour will be received, the Bandit Camp is out of range."); } else if (((type == 7) || (type == 9)) || ((type == 11) || (type == 13))) { this.errorLabel.Text = SK.Text("LaunchAttackPopup_No_Honour_Out_Of_Range_AI", "No Honour will be received, the AI Castle is out of range."); } else { this.errorLabel.Text = SK.Text("LaunchAttackPopup_No_Honour_Out_Of_Range_Village", "No Honour will be received, the village is out of range."); } this.errorLabel.Visible = GameEngine.Instance.World.isScoutHonourOutOfRange(fromVillageID, toVillageID); if (((type == 15) || (type == 0x11)) || SpecialVillageTypes.IS_TREASURE_CASTLE(type)) { this.errorLabel.Visible = true; this.errorLabel.Text = SK.Text("LaunchAttackPopup_Paladin_No_Honour", "No honour will be received for destroying this type of AI castle"); } }
public void init(int parentFromVillage, int fromVillageID, int toVillageID, string villageName, double distance, BattleHonourData honourData, bool gotCaptain, CastleMapAttackerSetupPanel parent) { this.sendArmyPanel.init(parentFromVillage, fromVillageID, toVillageID, villageName, distance, honourData, gotCaptain, parent); }