static bool Prepare()
 {
     IsStartedSetter = Accessors.CreateSetter <KingdomTask, bool>("IsStarted");
     StartedOnSetter = Accessors.CreateSetter <KingdomTask, int>("StartedOn");
     OnTaskChanged   = Accessors.CreateInvoker <KingdomTask, object>("OnTaskChanged");
     return(true);
 }
 static bool Prepare()
 {
     StartedOnSetter      = Accessors.CreateSetter <KingdomTask, int>("StartedOn");
     m_StartedOnRef       = Accessors.CreateFieldRef <KingdomEvent, int>("m_StartedOn");
     UpdateTimelineOneDay = Accessors.CreateInvoker <KingdomTimelineManager, bool>("UpdateTimelineOneDay");
     return(true);
 }
 static bool Prepare()
 {
     SetColor = Accessors.CreateInvoker(TargetType(), "SetColor", typeof(object), typeof(BlueprintSettlementBuilding), typeof(SettlementBuilding), typeof(SettlementState));
     return(true);
 }
 static bool Prepare()
 {
     CanBuildByLevel = Accessors.CreateInvoker <SettlementState, BlueprintSettlementBuilding, bool>("CanBuildByLevel");
     return(true);
 }
 static bool Prepare()
 {
     SellDiscountedBuildingGetter = Accessors.CreateGetter <SettlementState, BlueprintSettlementBuilding>("SellDiscountedBuilding");
     SellDiscountedBuildingSetter = Accessors.CreateSetter <SettlementState, BlueprintSettlementBuilding>("SellDiscountedBuilding");
     return(true);
 }
 static bool Prepare()
 {
     IsSpendRulerTimeDays = Accessors.CreateInvoker <KingdomUIEventWindowFooter, bool>("IsSpendRulerTimeDays");
     return(true);
 }
 static bool Prepare()
 {
     IsHighlightingGet = Accessors.CreateGetter <InteractionHighlightController, bool>("IsHighlighting");
     IsHighlightingSet = Accessors.CreateSetter <InteractionHighlightController, bool>("IsHighlighting");
     return(true);
 }
 static bool Prepare()
 {
     m_DescriptionRef = Accessors.CreateFieldRef<GlobalMapRandomEncounterController, TextMeshProUGUI>("m_Description");
     return true;
 }