static bool Prepare() { IsStartedSetter = Accessors.CreateSetter <KingdomTask, bool>("IsStarted"); StartedOnSetter = Accessors.CreateSetter <KingdomTask, int>("StartedOn"); OnTaskChanged = Accessors.CreateInvoker <KingdomTask, object>("OnTaskChanged"); return(true); }
static bool Prepare() { StartedOnSetter = Accessors.CreateSetter <KingdomTask, int>("StartedOn"); m_StartedOnRef = Accessors.CreateFieldRef <KingdomEvent, int>("m_StartedOn"); UpdateTimelineOneDay = Accessors.CreateInvoker <KingdomTimelineManager, bool>("UpdateTimelineOneDay"); return(true); }
static bool Prepare() { SetColor = Accessors.CreateInvoker(TargetType(), "SetColor", typeof(object), typeof(BlueprintSettlementBuilding), typeof(SettlementBuilding), typeof(SettlementState)); return(true); }
static bool Prepare() { CanBuildByLevel = Accessors.CreateInvoker <SettlementState, BlueprintSettlementBuilding, bool>("CanBuildByLevel"); return(true); }
static bool Prepare() { SellDiscountedBuildingGetter = Accessors.CreateGetter <SettlementState, BlueprintSettlementBuilding>("SellDiscountedBuilding"); SellDiscountedBuildingSetter = Accessors.CreateSetter <SettlementState, BlueprintSettlementBuilding>("SellDiscountedBuilding"); return(true); }
static bool Prepare() { IsSpendRulerTimeDays = Accessors.CreateInvoker <KingdomUIEventWindowFooter, bool>("IsSpendRulerTimeDays"); return(true); }
static bool Prepare() { IsHighlightingGet = Accessors.CreateGetter <InteractionHighlightController, bool>("IsHighlighting"); IsHighlightingSet = Accessors.CreateSetter <InteractionHighlightController, bool>("IsHighlighting"); return(true); }
static bool Prepare() { m_DescriptionRef = Accessors.CreateFieldRef<GlobalMapRandomEncounterController, TextMeshProUGUI>("m_Description"); return true; }