public void updateLayer(Microsoft.Xna.Framework.GameTime gameTime) { //components _components.Update(gameTime); //update tiles for (int i = 0; i < _tiles.Count; i++) { CTile tile = _tiles[i]; Vector2 dimensions = Vector2.Zero; //get tileset info if (string.IsNullOrEmpty(tile.tileSet)) { dimensions = _imageVector; } else { dimensions = tile.dimensions; } tile.shouldDraw = CMasterControl.buttonController.checkCullBoundary(tile.tileCoords, dimensions); if (tile.shouldDraw) { tile.update(); } } }
public void updateLayer(Microsoft.Xna.Framework.GameTime gameTime) { //components _components.Update(gameTime); }