public void drawMap() { if (_currentMap != null) { _currentMap.draw(); } }
public void drawMap() { if (_currentMap != null) { _currentMap.draw(); } //draw the transition if it's there if (_transition != null) { _transition.draw((int)CMasterControl.camera._normalizedPosition.X, (int)CMasterControl.camera._normalizedPosition.Y); if (_transition.fadeOutComplete) { _transition = null; return; } if (_transition.fadeInComplete) { _swapMap(); } } }