public void GameEngineShouldPrintMessageWhenDimensionsOnBoardNotValid()
        {
            Mock<IRenderer> mockedRenderer = new Mock<IRenderer>();
            var mockedInput = new Mock<IInputProvider>();
            mockedRenderer.Setup(x => x.PrintMessage(It.IsAny<string>())).Verifiable();

            var players = new List<IPlayer>()
            {
                new Player("king"),
                new Player("pawn"),
                };
            var board = new Board(10, 10);
            var gameEngine = new KingSurvivalEngine(
                mockedRenderer.Object,
                mockedInput.Object,
                board,
                new WinningConditions(),
                players,
                new BoardMemory(),
                new CommandContext(new BoardMemory(), board, new Player("king")),
                new CommandFactory());

            gameEngine.InitializeGame();
            mockedRenderer.Verify(x => x.PrintMessage(It.Is<string>(y => y.Contains("board"))));
        }
示例#2
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        public void Start(IRenderer renderer, IInputProvider provider)
        {
            renderer.RenderMainMenu();
            IWinningConditions winningConditions = new WinningConditions();
            var players = new List<IPlayer>();
            var kingPlayer = new Player("king");
            var pawnPlayer = new Player("pawn");
            players.Add(kingPlayer);
            players.Add(pawnPlayer);

            var board = new Board.Board();

            var engine = new KingSurvivalEngine(renderer, provider, board, winningConditions, players);
            engine.InitializeGame().StartGame();
        }
示例#3
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 /// <summary>
 /// Method for starting a game
 /// </summary>
 /// <param name="renderer">The renderer on which the info is going to be rendered</param>
 /// <param name="provider">The input provider that provides information</param>
 public void Start(IRenderer renderer, IInputProvider provider)
 {
     renderer.RenderMainMenu();
     IWinningConditions winningConditions = new WinningConditions();
     var players = new List<IPlayer>();
     var kingPlayer = new Player(provider.GetPlayerName());
     var pawnPlayer = new Player(provider.GetPlayerName());
     players.Add(kingPlayer);
     players.Add(pawnPlayer);
     var board = new Board.Board();
     var memory = new BoardMemory();
     var context = new CommandContext(memory, board, players[0]);
     var commandFactory = new CommandFactory();
     var engine = new KingSurvivalEngine(renderer, provider, board, winningConditions, players, memory, context, commandFactory);
     engine.InitializeGame().StartGame();
 }
        public void GameEngineShouldInitializeProperly()
        {
            Mock<IRenderer> mockedRenderer = new Mock<IRenderer>();
            var mockedInput = new Mock<IInputProvider>();
            mockedRenderer.Setup(x => x.PrintMessage(It.IsAny<string>())).Verifiable();

            var players = new List<IPlayer>()
            {
                new Player("king"),
                new Player("pawn"),
               };
            var gameEngine = new KingSurvivalEngine(
                mockedRenderer.Object,
                mockedInput.Object,
                new Board(),
                new WinningConditions(),
                players,
                new BoardMemory(),
                new CommandContext(new BoardMemory(), new Board(), new Player("king")),
                new CommandFactory());
            gameEngine.InitializeGame();
        }