ShowErrorMessage() static private method

static private ShowErrorMessage ( string title, string text, MainWindow parent = null ) : void
title string
text string
parent MainWindow
return void
示例#1
0
        public void launchServer()
        {
            //These don't need a lock to be thread safe since they are volatile
            forceStop   = false;
            serverState = ServerRunState.Starting;

            string errorMessage = "";

            if (serverMasterOptions.parseSettings(out errorMessage))
            {
                //Start the Kinect audio streams and create the per Kinect skeleton lists
                for (int i = 0; i < kinects.Count; i++)
                {
                    kinects[i].StartKinectAudio(); //TODO: This will crash if the Kinects are in another thread (i.e. console mode)
                }

                //Start the feedback client if necessary
                if (serverMasterOptions.feedbackOptions.useFeedback)
                {
                    feedbackCore = new FeedbackCore(verbose, this, parent);
                    feedbackCore.StartFeedbackCore(serverMasterOptions.feedbackOptions.feedbackServerName, serverMasterOptions.feedbackOptions.feedbackSensorNumber);
                }

                runServerCoreDelegate serverDelegate = runServerCore;
                serverDelegate.BeginInvoke(null, null);

                //Start voice recognition, if necessary
                if (serverMasterOptions.voiceCommands.Count > 0)
                {
                    voiceRecog = new VoiceRecogCore(this, verbose, parent);
                    launchVoiceRecognizerDelegate voiceDelegate = voiceRecog.launchVoiceRecognizer;
                    //Dispatcher newDispatch = new Dispatcher();

                    voiceDelegate.BeginInvoke(new AsyncCallback(voiceStartedCallback), null);
                    //voiceRecog.launchVoiceRecognizer();
                }
                else
                {
                    //Because the voice callback will not be called, we need to call this stuff here
                    if (GUI)
                    {
                        parent.startServerButton.Content   = "Stop";
                        parent.startServerButton.IsEnabled = true;
                        parent.ServerStatusItem.Content    = "Running";
                        parent.ServerStatusTextBlock.Text  = "Running";
                    }
                }
            }
            else
            {
                HelperMethods.ShowErrorMessage("Error", "Settings parsing failed!  See the log for more details.", parent);
                HelperMethods.WriteToLog(errorMessage, parent);
            }
        }
 private void stopButton_Click(object sender, RoutedEventArgs e)
 {
     recording = false;
     parent.MergedSkeletonChanged -= parent_MergedSkeletonChanged;
     if (isTrainingDataValid(trainingData))
     {
         string temp = getTrainingDataName();
         trainingDataNames.Add(temp);
         KinectSkeleton[] newList = new KinectSkeleton[trainingData.Count];
         trainingData.CopyTo(newList);
         settings.trainingData.Add(new List <KinectSkeleton>(newList));
     }
     else
     {
         HelperMethods.ShowErrorMessage("No Training Data", "Warning: No training data was recorded!", parent);
     }
     trainingData.Clear();
     trainingSetsListBox.Items.Refresh();
     stopButton.IsEnabled  = false;
     testButton.IsEnabled  = false;
     trainButton.IsEnabled = true;
     startButton.IsEnabled = true;
 }