/// <summary>Adds a new submenu to this menu.</summary> /// <param name="menu">PieMenu to add to submenus.</param> public void AddSubmenu(PieMenu menu) { Point newPt = GetNewSubmenuPoint(this); menu.Left = newPt.X; menu.Top = newPt.Y; subMenus.Add(menu); subMenus.Last().Show(); }
public static void AddOptions(ref PieMenu menu) { // I don't remember what this was supposed to do. switch (menu.Name) { case "apps": break; case "root": default: break; } }
public static void BuildSubmenus(ref PieMenu piemenu) { switch (piemenu.name) { case "root": piemenu.AddSubmenu(new PieMenu_Apps(piemenu.mainWindow, piemenu)); break; case "apps": break; // TODO: Add pies for Apps default: break; } }
public static PieMenu BuildPie(PieMenu parent, string _name) { PieMenu menu = new PieMenu(parent.mainWindow, _name); AddOptions(ref menu); return menu; }
public static PieMenu BuildPie(MainWindow window) { PieMenu menu = new PieMenu(window, "root"); AddOptions(ref menu); return menu; }
public PieMenu_Apps(MainWindow mainWin, PieMenu parent) : base(mainWin, "Apps") { parent = ParentMenu; }
/// <summary>Determines where to put a new Submenu.</summary> /// <param name="parent">Parent submenu</param> /// <returns>Point where a new submenu on the parent would be located</returns> protected Point GetNewSubmenuPoint(PieMenu parent) { Point ptThisMenu = new Point(parent.Width - parent.Left, parent.Height - parent.Top), ptNewMenu = new Point(0, 0); int SubmenuCenterDistance = 0; for (int iLevel = 1; iLevel < subMenus.Count; iLevel ++) { ptNewMenu = new Point(Math.Cos(45 * iLevel), Math.Sin(45 * iLevel)); if (iLevel % 7 == 0) SubmenuCenterDistance += (int)(Width * 1.5D); } return ptNewMenu; }