public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; _kinect = new Kinect(); _vertexCountInLine = 20; _vertexStep = 20f; _cameraPos = new Vector3(-600, 0, 0); _cameraTarget = Vector3.Zero; _view = Matrix.CreateLookAt(_cameraPos, _cameraTarget, Vector3.Up); _projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, Window.ClientBounds.Width / (float)Window.ClientBounds.Height, 1, 1500); }
public ModelMapper(Kinect kinect, ref Model model) { _kinect = kinect; _model = model; }