public BrowserGame(GameParameters gParams) : base(gParams) { }
public SlideshowGame(GameParameters gParams) : base(gParams) { }
/// <summary> /// A factory method for creating an instance of a KinectGame /// from its type. For this method to work, a game must NOT /// modify the constructor. /// </summary> /// <param name="t"></param> /// <param name="gParams"></param> /// <returns></returns> public static KinectGame Create(Type t, GameParameters gParams) { return (KinectGame)Activator.CreateInstance(t, new object[] { gParams }); }
/// <summary> /// Creates a KinectGame. This constructor should not /// be overridden. /// </summary> /// <param name="gParams">The GameParameters describing the environment in which the game is running.</param> public KinectGame(GameParameters gParams) { resolution = gParams.Resolution; graphics = gParams.Graphics; window = gParams.Window; }
public SparklerGame(GameParameters gParams) : base(gParams) { }
//Particle Effects. Not part of the Kinect, so it won't be documented here. Just trust the they work. //Boolean indicating whether the second player is in the middle of a clap public LightningGame(GameParameters gParams) : base(gParams) { }
public DepthGame(GameParameters gParams) : base(gParams) { }
public TestGame(GameParameters gParams) : base(gParams) { }
public SampleGame(GameParameters gParams) : base(gParams) { }