void SkeletonFrameReady(object sender, ReplaySkeletonFrameReadyEventArgs e) { ReplaySkeletonData skeleton = e.SkeletonFrame.Skeletons[0]; // Retrieve the tracked skeleton foreach (var s in e.SkeletonFrame.Skeletons) { if (s.TrackingState == SkeletonTrackingState.Tracked) { skeleton = s; break; } } for (int i = 0; i < skeleton.Joints.Count; i++) { switch (skeleton.Joints.ElementAt(i).ID) { case (JointID.Head): Head = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.HandLeft): HandLeft = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.HandRight): HandRight = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.ShoulderCenter): ShoulderCenter = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.ShoulderRight): ShoulderRight = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.ShoulderLeft): ShoulderLeft = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.AnkleLeft): AnkleLeft = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.AnkleRight): AnkleRight = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.FootRight): FootRight = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.FootLeft): FootLeft = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.WristLeft): WristLeft = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.WristRight): WristRight = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.KneeRight): KneeRight = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.KneeLeft): KneeLeft = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.ElbowLeft): ElbowLeft = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.ElbowRight): ElbowRight = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.HipCenter): HipCenter = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; } } }
void replay_SkeletonFrameReady(object sender, ReplaySkeletonFrameReadyEventArgs e) { ProcessFrame(e.SkeletonFrame); }
void SkeletonFrameReady(object sender, ReplaySkeletonFrameReadyEventArgs e) { }
internal void ReplayFrameReady(object sender, ReplaySkeletonFrameReadyEventArgs e) { frame += 1; FrameNumber.Text = "Frame Number: " + frame; ProcessSkeletons(e.SkeletonFrame.Skeletons); }
void Replay_SkeletonFrameReady(object sender, ReplaySkeletonFrameReadyEventArgs args) { // Reallocate if necessary if (null == skeletonData || skeletonData.Length != args.SkeletonFrame.Skeletons.Length) { skeletonData = new Skeleton[args.SkeletonFrame.Skeletons.Length]; } args.SkeletonFrame.Skeletons.CopyTo(skeletonData, 0); skeletonDrawn = false; }
/// <summary> /// On replay skeleton event. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void ReplaySkeletonFrameReady(object sender, ReplaySkeletonFrameReadyEventArgs e) { ReplaySkeletonFrame replaySkeletonFrame = e.SkeletonFrame; if (replaySkeletonFrame == null) { return; } //this.SkeletonDisplayManager.Draw(replaySkeletonFrame.Skeletons, false); }
void SkeletonFrameReady(object sender, ReplaySkeletonFrameReadyEventArgs e) { ReplaySkeletonData skeleton = e.SkeletonFrame.Skeletons[0]; // Retrieve the tracked skeleton foreach (var s in e.SkeletonFrame.Skeletons) { if (s.TrackingState == SkeletonTrackingState.Tracked) { skeleton = s; break; } } Joint leftHandUnscaled = new Joint(); Joint rightHandUnscaled = new Joint(); Vector3 skeletonPosition = new Vector3(skeleton.Position.X, skeleton.Position.Y, skeleton.Position.Z); barycenterHelper.Add(skeletonPosition, skeleton.TrackingID); IsStable = barycenterHelper.IsStable(skeleton.TrackingID); for (int i = 0; i < skeleton.Joints.Count; i++) { switch (skeleton.Joints.ElementAt(i).ID) { case (JointID.Head): Head = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.HandLeft): HandLeft = GetScaledPosition(skeleton.Joints.ElementAt(i)); leftHandUnscaled = skeleton.Joints.ElementAt(i); break; case (JointID.HandRight): HandRight = GetScaledPosition(skeleton.Joints.ElementAt(i)); rightHandUnscaled = skeleton.Joints.ElementAt(i); break; case (JointID.ShoulderCenter): ShoulderCenter = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.ShoulderRight): ShoulderRight = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.ShoulderLeft): ShoulderLeft = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.AnkleLeft): AnkleLeft = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.AnkleRight): AnkleRight = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.FootRight): FootRight = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.FootLeft): FootLeft = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.WristLeft): WristLeft = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.WristRight): WristRight = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.KneeRight): KneeRight = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.KneeLeft): KneeLeft = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.ElbowLeft): ElbowLeft = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.ElbowRight): ElbowRight = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; case (JointID.HipCenter): HipCenter = GetScaledPosition(skeleton.Joints.ElementAt(i)); break; } } RaiseSkeletonUpdate(new SkeletonEventArgs() { LeftHandPosition = leftHandUnscaled.Position, RightHandPosition = rightHandUnscaled.Position }); }