public ButterflyActivity(Game1 MyGame)
        {
            myGame = MyGame;
            content = new ContentManager(myGame.Services, "Content");
            myCamera = new Camera();
            float aspectRatio = (float)myGame.GraphicsDevice.PresentationParameters.BackBufferWidth / (float)myGame.GraphicsDevice.PresentationParameters.BackBufferHeight;
            myCamera.Perspective(90, myGame.GraphicsDevice.Viewport.AspectRatio, 0.1f, 20f);

            myCamera.Position = new Vector3(0f, 1f, -10f);
            myCamera.LookAt(new Vector3(0, 0, 0));
            player = new ButterflyPlayer(myGame, new Vector3(0f, 2f, 0) * 2, 0f, myCamera);
            errorLogger = myGame.Services.GetService(typeof(Logger)) as Logger;
            counter = -1;
        }