public void SetJoyState(Key in_Key, bool in_bState) { byte[] Digital = m_JoyState.Digital; if (in_Key.m_eJoyType == Key.eJoyType.eDigital) { if (in_bState) Digital[in_Key.m_iJoyButton] = 1; else Digital[in_Key.m_iJoyButton] = 0; } }
public void SetJoyState(Key in_Key, float in_dValue) { int[] Analog = m_JoyState.Analog; if (in_Key.m_eJoyType == Key.eJoyType.eAnalog) { Analog[in_Key.m_iJoyButton] = (int)((PPJOY_AXIS_MAX - PPJOY_AXIS_MIN) * (in_dValue + 0.5)); } }
private void WriteKey(XmlNodeList in_NodeWiimote, String in_strKey, Key in_Key) { if (in_Key == null) return; if (in_NodeWiimote == null) return; XmlElement elem = m_XmlDoc.CreateElement(in_strKey); in_NodeWiimote[0].AppendChild(elem); XmlNodeList nodeKey = in_NodeWiimote[0].SelectNodes(in_strKey); if (nodeKey == null || nodeKey.Count <= 0) { Debug.WriteLine("noeud introuvable : " + in_strKey); return; } elem = m_XmlDoc.CreateElement("NAME"); elem.InnerText = in_Key.m_strKeyName; nodeKey[0].AppendChild(elem); elem = m_XmlDoc.CreateElement("VALUE"); elem.InnerText = in_Key.m_iKeyVal.ToString(); nodeKey[0].AppendChild(elem); }
private void ReadKey(XmlNodeList in_NodeWiimote, String in_strKey, Key in_Key) { if (in_Key == null) return; if (in_NodeWiimote == null) return; in_Key.m_iKeyVal = 0; in_Key.m_strKeyName = ""; in_Key.m_bKeyState = false; XmlNodeList nodeKey = in_NodeWiimote[0].SelectNodes(in_strKey); if (nodeKey == null || nodeKey.Count <= 0) { Debug.WriteLine("noeud introuvable : " + in_strKey); return; } XmlNodeList nodeName = nodeKey[0].SelectNodes("NAME"); if (nodeName != null && nodeName.Count > 0) { in_Key.m_strKeyName = nodeName[0].InnerText; } XmlNodeList nodeValue = nodeKey[0].SelectNodes("VALUE"); if (nodeValue != null && nodeValue.Count > 0) { try { in_Key.m_iKeyVal = ushort.Parse(nodeValue[0].InnerText); } catch (Exception e) { Console.Error.WriteLine(e.Message); } } }
private void UpdateKeyCode(Key in_key, Keys in_KeyCode, TextBox in_Textbox) { in_key.m_iKeyVal = m_HE.KeyCodeToScanCode(in_KeyCode); KeysConverter kc = new KeysConverter(); in_key.m_strKeyName = kc.ConvertToString(in_KeyCode); in_Textbox.Text = in_key.m_strKeyName; }
private void SendKey(Key in_key, bool in_bState) { if (in_bState == false && in_bState == in_key.m_bKeyState) return; m_HE.SendKey(in_key.m_iKeyVal, in_bState); in_key.m_bKeyState = in_bState; }