override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (iKHTScript == null) { iKHTScript = animator.GetComponent <IKHelperTool>(); } if (iKHTScript != null) { if (defaultState && defaultCount == -1) { defaultCount = 0; iKHTScript.StartSequence(id, goal, iKSequence, false, clearOnExit); } else { iKHTScript.StartSequence(id, goal, iKSequence, smoothEntry, clearOnExit); } } }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (iKHTScript == null) { iKHTScript = animator.GetComponent <IKHelperTool>(); } if (iKHTScript != null) { iKHTScript.StartSequence(id, goal, iKSequence, smoothEntry, isLoop); } }