override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (cS == null) { cS = animator.GetComponent <CastSpells>(); } if (cS != null) { cS.ThrowNova(spawnDelay); } }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (cS == null) { cS = animator.GetComponent <CastSpells>(); } if (cS != null) { cS.SpawnEffect(castHand); } }