示例#1
0
        public KethaneDeposit GetDepositUnder()
        {
            if (!PlanetDeposits.ContainsKey(Vessel.mainBody.name))
            {
                return(null);
            }
            KethaneDeposits Deposits = KethaneController.PlanetDeposits[Vessel.mainBody.name];

            double lon = Misc.clampDegrees(Vessel.mainBody.GetLongitude(Vessel.transform.position));
            double lat = Vessel.mainBody.GetLatitude(Vessel.transform.position);

            double x = Math.Round((lon + 180d) * (Deposits.Width / 360d));
            double y = Math.Round(((90d - lat) * (Deposits.Height / 180d)));

            Vector3 PointUnder = new Vector3((float)x, 0, (float)y);

            return(Deposits.GetDepositOver(PointUnder));
        }
示例#2
0
        private void DrawDebugMap()
        {
            if (vessel.mainBody != null)
            {
                for (int y = 0; y < DebugTex.height; y++)
                {
                    for (int x = 0; x < DebugTex.width; x++)
                    {
                        DebugTex.SetPixel(x, y, Color.black);
                    }
                }

                KethaneDeposits Deposits = KethaneController.PlanetDeposits[this.vessel.mainBody.name];

                float Width  = Deposits.Width;
                float Height = Deposits.Height;

                foreach (KethaneDeposit KD in Deposits.Deposits)
                {
                    for (int k = 0; k < KD.Vertices.Count - 1; k++)
                    {
                        Point p  = (KD.Vertices[k] / Width) * DebugTex.width;
                        Point p2 = (KD.Vertices[k + 1] / Height) * DebugTex.height;
                        Line(DebugTex, (int)p.x, DebugTex.height - (int)p.y, (int)p2.x, DebugTex.height - (int)p2.y);
                    }
                }

                if (this.vessel != null)
                {
                    int x = Misc.GetXOnMap(Misc.clampDegrees(vessel.mainBody.GetLongitude(vessel.transform.position)), DebugTex.width);
                    int y = Misc.GetYOnMap(vessel.mainBody.GetLatitude(vessel.transform.position), DebugTex.height);
                    DebugTex.SetPixel(x, y, Color.white);
                }
                DebugTex.Apply();
            }
        }