/// <summary>Called by Unity to draw the GUI</summary> public void OnGUI() { //Debug.Log("[Kerbulator] OnGUI"); if (gui != null) { gui.OnGUI(); } }
/// <summary>Called by Unity to draw the GUI</summary> public void OnGUI() { gui.OnGUI(); }
/// <summary>Called by Unity to draw the GUI</summary> public void OnGUI() { //Debug.Log("[Kerbulator] OnGUI"); if (gui != null) { gui.OnGUI(); } }
/// <summary>Called by Unity to draw the GUI</summary> public void OnGUI() { gui.OnGUI(); }