// [Persistent] ConfigNode techNode = new ConfigNode(); public override void OnEncodeToConfigNode() { base.OnEncodeToConfigNode(); techBuildList.Clear(); foreach (KCT_TechItem tech in KCT_GameStates.TechList) { KCT_TechStorageItem tSI = new KCT_TechStorageItem(); techBuildList.Add(tSI.FromTechItem(tech)); } }
// [Persistent] ConfigNode techNode = new ConfigNode(); public override void OnEncodeToConfigNode() { base.OnEncodeToConfigNode(); techBuildList.Clear(); foreach (KCT_TechItem tech in KCT_GameStates.TechList) { KCT_TechStorageItem tSI = new KCT_TechStorageItem(); //this.techNode = // tech.protoNode.Save(techNode); techBuildList.Add(tSI.FromTechItem(tech)); } }