private static void Initialize() { if (isInitialized) { return; } isInitialized = true; textureList.Clear(); textureList = additionalTextures; foreach (ConfigNode colorNode in GameDatabase.Instance.GetConfigNodes("KK_TexturePreset")) { if (colorNode.HasValue("TextureFile") && colorNode.HasValue("Usage")) { TexturePreset preset = new TexturePreset(); preset.texturePath = colorNode.GetValue("TextureFile"); if (!Enum.TryParse(colorNode.GetValue("Usage"), true, out preset.usage)) { preset.usage = TextureUsage.Unused; } //Log.Normal("Adding Texture to List" + preset.texturePath + " : " + preset.usage.ToString()); if (textureList.Where(x => x.texturePath == preset.texturePath).Where(x => x.usage == preset.usage).Count() > 0) { continue; } textureList.Add(preset); } } textureList.Sort(delegate(TexturePreset first, TexturePreset second) { return(first.texturePath.CompareTo(second.texturePath)); }); }
private static void SetTexture(TexturePreset preset) { typeof(GrassColor2).GetField(fieldName, BindingFlags.Instance | BindingFlags.NonPublic).SetValue(selectedMod, preset.texturePath); selectedMod.ApplySettings(); }