示例#1
0
        float CreateItemView(HeroData heroData, float position)
        {
            GameObject go = Object.Instantiate(m_itemViewPrefab.gameObject) as GameObject;

            RectTransform rectTrans = go.transform as RectTransform;

            rectTrans.anchorMin = new Vector2(0.5f, 1);
            rectTrans.anchorMax = new Vector2(0.5f, 1);
            rectTrans.pivot     = new Vector2(0.5f, 1);

            rectTrans.SetParent(m_contentTransform, false);
            rectTrans.anchoredPosition = new Vector2(0.5f, -position);

            // Setting the itemView
            HeroListItemView itemView = go.GetComponent <HeroListItemView>();

            itemView.SetToggleGroup(GetToggleGroup());
            itemView.SetData(heroData);
            itemView.onSelected = OnItemViewSelected;

            m_itemViewList.Add(itemView);

            //
            return(position + rectTrans.sizeDelta.y + m_spacing);

            //itemView.toggle
        }
示例#2
0
        void OnItemViewSelected(HeroListItemView itemView, bool isSelected)
        {
            if (itemView == null)
            {
                return;
            }

            HeroData hero = itemView.data;

            if (isSelected)
            {
                m_selectedHero = hero;
            }

            if (onSelected != null)
            {
                onSelected(this, m_selectedHero);
            }
        }