示例#1
0
        public static void GenerateSvg(Keyboard keyboard, string outputDirectory, SvgGenerationOptions options = null)
        {
            var settings = new XmlWriterSettings
            {
                Indent              = true,
                IndentChars         = options?.IndentString ?? "  ",
                NewLineOnAttributes = true
            };

            Directory.CreateDirectory(outputDirectory);

            if (options != null && options.SquashLayers)
            {
                GenerateLayersSquashed(keyboard, outputDirectory, options, settings);
            }
            else
            {
                GenerateLayers(keyboard, outputDirectory, options, settings);
            }
        }
示例#2
0
        private static void GenerateLayers(Keyboard keyboard, string outputDirectory, SvgGenerationOptions options, XmlWriterSettings settings)
        {
            foreach (var layer in keyboard.Layers)
            {
                string path = System.IO.Path.Combine(outputDirectory, $"{keyboard.Name}_{layer.Name}.svg");

                using (FileStream stream = File.Open(path, FileMode.Create))
                    using (XmlWriter writer = XmlWriter.Create(stream, settings))
                    {
                        WriteSvgOpenTag(writer, (int)layer.Width, (int)layer.Height);

                        var layerWriter = new LayerWriter {
                            GenerationOptions = options
                        };
                        layerWriter.Write(writer, layer);

                        WriteSvgCloseTag(writer);
                    }
            }
        }
示例#3
0
        private static void GenerateLayersSquashed(Keyboard keyboard, string outputDirectory, SvgGenerationOptions options, XmlWriterSettings settings)
        {
            string path = System.IO.Path.Combine(outputDirectory, $"{keyboard.Name}.svg");

            using (FileStream stream = File.Open(path, FileMode.Create))
                using (XmlWriter writer = XmlWriter.Create(stream, settings))
                {
                    int maxWidth  = -1;
                    int maxHeight = -1;

                    foreach (var layer in keyboard.Layers)
                    {
                        if ((int)layer.Width > maxWidth)
                        {
                            maxWidth = (int)layer.Width;
                        }
                        if ((int)layer.Height > maxHeight)
                        {
                            maxHeight = (int)layer.Height;
                        }
                    }

                    WriteSvgOpenTag(writer, maxWidth, maxHeight);

                    var orderedLayers = keyboard.Layers.OrderBy(l => l.ZIndex).ToList();
                    foreach (var layer in orderedLayers)
                    {
                        var layerWriter = new LayerWriter {
                            GenerationOptions = options
                        };
                        layerWriter.Write(writer, layer);
                    }

                    WriteSvgCloseTag(writer);
                }
        }