public override void Draw( float offsetX, float offsetY, DebugPrimitiveRenderer2D renderer) { float margin = borderEnabled ? (2f * borderWidth) : 0f; float x = offsetX + localLeftX + margin; float y = offsetY + localTopY + this.height - margin; // 下端から上へ向かって描画する float textWidth = width - (2f * margin); int lineCount = _lines.Length; int lineIndex = 0; while (lineIndex < lineCount) { int index = _nextLinePos - 1 - lineIndex; if (index < 0) { index += lineCount; } else if (index >= lineCount) { index -= lineCount; } if (_lines[index] != null) { renderer.color = _colors[index]; var lines = renderer.AddText( _lines[index], x, y, _fontSize, width - (2f * margin), y - margin - (offsetY + localTopY), DebugPrimitiveRenderer.AlignX.Left, DebugPrimitiveRenderer.AlignY.Bottom); y -= renderer.CalcLineHeight(_fontSize) * lines; } lineIndex++; } }