/// <summary> /// Draws the contents of the <c>Screen</c> to the screen. /// </summary> /// <param name="spriteBatch"></param> /// <param name="graphics"></param> public override void Draw(SpriteBatch spriteBatch, GraphicsDevice graphics) { base.Draw(spriteBatch, graphics); graphics.Clear(spaceColor); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointWrap, null, null, null, null); ssb.Draw(spriteBatch); CurrentStage.Draw(spriteBatch); if (!isPlaying) { string text = "PAUSED - PRESS START TO CONTINUE"; Vector2 pos = new Vector2(ScreenManager.GetInstance().Width / 2, ScreenManager.GetInstance().Height / 2); pos -= font.MeasureString(text) / 2; spriteBatch.DrawString(font, text, pos, Color.White); } spriteBatch.End(); }
/// <summary> /// Draws the menu to the screen. /// </summary> /// <param name="spriteBatch"></param> /// <param name="graphics"></param> public override void Draw(SpriteBatch spriteBatch, GraphicsDevice graphics) { base.Draw(spriteBatch, graphics); graphics.Clear(Color.Black); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointWrap, null, null, null, null); spriteBatch.Draw(logan, new Rectangle(0, 0, ScreenManager.GetInstance().Width, ScreenManager.GetInstance().Height), Color.White * 0.05f); bg.Draw(spriteBatch); Point screenDim = new Point(ScreenManager.GetInstance().Width, ScreenManager.GetInstance().Height); spriteBatch.Draw(titleScreen, new Rectangle(screenDim.X / 2, screenDim.Y / 2, screenDim.X, screenDim.Y), null, Color.White, 0f, new Vector2(titleScreen.Width / 2f, titleScreen.Height / 2f), SpriteEffects.None, 0f); spriteBatch.Draw(title, new Vector2(screenDim.X - 340, 160), null, Color.White, -MathHelper.PiOver4 / 4, new Vector2(title.Width / 2f, title.Height / 2f), 2.5f + 0.2f * (float)Math.Sin(timer * 2), SpriteEffects.None, 0f); float opacity = (float)Math.Cos(timer * 4) * 0.6f + 0.65f; string text = "Press the A button to continue"; Vector2 origin = font.MeasureString(text) / 2; spriteBatch.DrawString(font, text, new Vector2(ScreenManager.GetInstance().Width / 2, ScreenManager.GetInstance().Height / 2 + 300), Color.White * opacity, 0f, origin, 1f, SpriteEffects.None, 0f); spriteBatch.End(); }