public InternalPointLoad3D(Point3D location, Vector3D forces, Vector3D moments, AnalyticalElement source, LoadPattern loadPattern) : base(location, forces, moments, loadPattern) { _source = source; }
public InternalPointLoad3D(Vector3D forces, Vector3D moments, AnalyticalElement source) : base(forces, moments) { _source = source; }
public InternalDistributedLoad3D(PointLoad3D startLoad, PointLoad3D endLoad, AnalyticalElement source) : base(startLoad, endLoad) { Source = source; }