private void HandleInputReceived(InputResult inputResult) { var originalPosition = (Location)_player.Location.Clone(); switch (inputResult) { case InputResult.North: _player.MovedNorth(); break; case InputResult.South: _player.MovedSouth(); break; case InputResult.West: _player.MovedWest(); break; case InputResult.East: _player.MovedEast(); break; default: break; } if (!_map.CanMoveTo(_player.Location.X, _player.Location.Y)) { _player.Location.X = originalPosition.X; _player.Location.Y = originalPosition.Y; } if (_map.IsExit(_player.Location.X, _player.Location.Y)) { RaiseFinished(); } var renderables = _renderableFactory.CreateRenderable(_player); _renderer.Render(new [] { renderables }); }
public void Draw() { var renderables = _renderableFactory.CreateRenderable(_player); _renderer.Render(new [] { renderables }); }