public void PickUpPlant(Vector3 worldPosition) { TileCell cellForPut = GetTileCellByPosition(worldPosition); if (cellForPut == null) { return; } cellForPut.PickUpPlant(); }
public void SetBedToPosition(TileBase bedTile, Vector3 worldPosition, Action onSet) { TileCell setCandidate = GetTileCellByPosition(worldPosition); if (setCandidate == null) { return; } setCandidate.SetBed(bedTile, onSet); }
public void PutInCell(Vector3 worldPosition, Plant plant) { TileCell cellForPut = GetTileCellByPosition(worldPosition); if (cellForPut == null || plant == null) { return; } cellForPut.PutInBed(plant); }