private void OkButton_Click(object sender, RoutedEventArgs e) { /* using (var stream = File.Open("GameOptions.xml", FileMode.Create)) * { * var serializer = new XmlSerializer(typeof(GameOptions)); * serializer.Serialize(stream, gameOptions); * }*/ DialogResult = true; gameOptions.Save(); Close(); }
private void okButton_Click(object sender, RoutedEventArgs e) { DialogResult = true; gameOptions.Save(); Close(); }