public override void Initialize() { server = new KappaServer(); client = new KappaClient(); player = map.CreateEntity(player); List<PlayerModel> players = new List<PlayerModel>(); players.Add(player); server.Start(); client.Start(); client.ConnectToServer("127.0.0.1", server.ConnectionPort); client.SendString("We're connected, baby!"); _camera = new Camera(KappaGame.Instance.GraphicsDevice.Viewport, 1024, 1024, 1, player); }
public SceneInGame() { //Server server = new OfflineServer(); map = new Map(); player = new Player(); player = map.CreateEntity(player); List<PlayerModel> players = new List<PlayerModel>(); players.Add(player); /* server.AddPlayers(players); server.Run(); ConnectionFactory.AddKnownTypes(typeof(TalkPacket)); //ToDo: Remove after update. clientConnectionContainer = ConnectionFactory.CreateClientConnectionContainer("127.0.0.1", server.ConnectionPort); clientConnectionContainer.RegisterPacketHandler(typeof(TalkPacket), messageReceived); clientConnectionContainer.ConnectionEstablished += connectionEstablished; */ _camera = new Camera(KappaGame.Instance.GraphicsDevice.Viewport, 1024, 1024, 1, player); }