public void Inspect(dynamic json) { var dict = new Dictionary <double, string>(); foreach (var entry in json.api_mst_stype) { dict[entry.api_id] = entry.api_name; } dict[8] = "巡洋戦艦"; AdditionalData.LoadEnemySlot(); AdditionalData.LoadNumEquips(); foreach (var entry in json.api_mst_ship) { var shipSpec = _shipSpecs[(int)entry.api_id] = new ShipSpec { Id = (int)entry.api_id, SortId = entry.api_sort_id() ? (int)entry.api_sort_id : 0, Name = ShipName(entry), Yomi = entry.api_yomi, FuelMax = entry.api_fuel_max() ? (int)entry.api_fuel_max : 0, BullMax = entry.api_bull_max() ? (int)entry.api_bull_max : 0, SlotNum = (int)entry.api_slot_num, ShipType = (int)entry.api_stype, ShipTypeName = dict[entry.api_stype], ShipClass = entry.api_ctype() ? (int)entry.api_ctype : 0 }; if (entry.api_afterlv()) { shipSpec.Remodel.Level = (int)entry.api_afterlv; shipSpec.Remodel.After = int.Parse(entry.api_aftershipid); } shipSpec.GetMaxEq = entry.api_maxeq() ? (Func <int[]>)(() => entry.api_maxeq) : () => AdditionalData.EnemySlot(shipSpec.Id); shipSpec.GetNumEquips = () => AdditionalData.NumEquips(shipSpec.Id); shipSpec.SetNumEquips = num => AdditionalData.RecordNumEquips(shipSpec.Id, shipSpec.Name, num); } _shipSpecs[-1] = new ShipSpec(); SetRemodelBaseAndStep(); }
/// <summary> /// テスト用 /// </summary> /// <param name="id"></param> public void InjectSpec(int id) => _shipSpecs[id] = new ShipSpec { Id = id };