示例#1
0
 private static void WaitAndApply()
 {
     while (KGSharedData.instance == null)
     {
         System.Threading.Thread.Sleep(1000);
     }
     KGBuildAPI.Apply();
 }
示例#2
0
        static KGAutoApply()
        {
            EditorApplication.playmodeStateChanged += () =>
            {
            };
            // Apply When Editor load

            EditorApplication.delayCall += () => {
                KGBuildAPI.Apply();
            };
        }
示例#3
0
        public void Update()
        {
            if (changeFlushed == false &&
                DateTime.Now - lastChanged >= TimeSpan.FromSeconds(1))
            {
                try
                {
                    KGBuildAPI.Apply();
                }
                catch (Exception e)
                {
                    UnityEngine.Debug.LogError("KakaoGameSDK::ApplyChange Error\r\n\r\n" + e.ToString());
                }

                changeFlushed = true;
            }
        }