示例#1
0
        private void Start()
        {
            // 프리팹들이 UI들을 모두 활성화 해서 보기좋게 해뒀기 떄문에, 위치 초기화가 필요함
            this.questUI = GetComponentInChildren <QuestUI>();
            (this.questUI.transform as RectTransform).anchoredPosition3D = Vector3.zero;
            this.questUI.gameObject.SetActive(false);

            this.dungeonUI = GetComponentInChildren <DungeonUI>();
            (this.dungeonUI.transform as RectTransform).anchoredPosition3D = Vector3.zero;
            this.dungeonUI.gameObject.SetActive(false);

            this.dialogViewer = GetComponentInChildren <UITextViewer>();
            (this.dialogViewer.transform as RectTransform).anchoredPosition3D = Vector3.zero;
            this.dialogViewer.gameObject.SetActive(false);

            this.selectionUI = GetComponentInChildren <SelectionUI>();
            (this.selectionUI.transform as RectTransform).anchoredPosition3D = Vector3.zero;
            this.selectionUI.gameObject.SetActive(false);

            this.gameResultUI = GetComponentInChildren <GameResultUI>();
            (this.gameResultUI.transform as RectTransform).anchoredPosition3D = Vector3.zero;
            this.gameResultUI.gameObject.SetActive(false);

            this.inventoryUI = GetComponentInChildren <InventoryUI>();
            (this.inventoryUI.transform as RectTransform).anchoredPosition3D = Vector3.zero;
            this.inventoryUI.gameObject.SetActive(false);

            this.storeUI = GetComponentInChildren <StoreUI>();
            (this.storeUI.transform as RectTransform).anchoredPosition3D = Vector3.zero;
            this.storeUI.gameObject.SetActive(false);
        }
示例#2
0
        public void Init(QuestUI owner, string key, string title)
        {
            this.owner = owner;

            this.key            = key;
            this.titleText.text = title;

            // 퀘스트 상태에 따라 다른 아이콘 표시
            this.progressIcon.sprite = QuestManager.inst.IsFinishProgress(key) ? this.completeSprite : this.progressingSprite;
        }