public static void ClearStatics() { ShipListMod.Debug_Log("[ShipListMod] clearstatics called"); SLStaticData.Clear(); //SLStaticData.UpdateGameScene(); AllVesselData.Clear(); staticsInitialized = false; }
// public void Start() { } public void Update() { SLStaticData.UpdateGameScene(); if (clearButton) { ShipListMod.Debug_Log("[ShipListMod] clearButton activated."); AllVesselData.Clear(); clearButton = false; } // while in-flight, track the active vessel even if the gui is closed if ((HighLogic.LoadedSceneIsFlight) && (!showWindow)) { tryGetSingleVesselData(FlightGlobals.ActiveVessel); } }