private void updateWindow(int id) { ReflectionManager manager = ReflectionManager.Instance; bool galaxy = manager.renderGalaxy; bool atmo = manager.renderAtmo; bool scaled = manager.renderScaled; bool scenery = manager.renderScenery; GUILayout.BeginVertical(); manager.reflectionsEnabled = addButtonRowToggle("Reflections Enabled", manager.reflectionsEnabled); manager.renderGalaxy = addButtonRowToggle("Render Galaxy", galaxy); manager.renderAtmo = addButtonRowToggle("Render Atmo", atmo); manager.renderScaled = addButtonRowToggle("Render Scaled", scaled); manager.renderScenery = addButtonRowToggle("Render Scenery", scenery); TexturesUnlimitedLoader.alternateRender = addButtonRowToggle("Alternate Render", TexturesUnlimitedLoader.alternateRender); manager.eveInstalled = addButtonRowToggle("Eve Fix", manager.eveInstalled); if (GUILayout.Button("Toggle Debug Sphere")) { manager.toggleDebugSphere(); } if (GUILayout.Button("Force Reflection Probe Update")) { manager.forceReflectionUpdate(); } if (GUILayout.Button("Export Debug Cube Maps")) { manager.renderDebugCubes(); } if (GUILayout.Button("Export Debug Cube Layer")) { manager.renderDebugLayers(); } if (GUILayout.Button("Dump world data")) { Utils.dumpWorldHierarchy(); } if (GUILayout.Button("Dump cam data")) { Utils.dumpCameraData(); } if (GUILayout.Button("Dump Stock Refl Data")) { Utils.dumpReflectionData(); } if (GUILayout.Button("Dump model UV Maps")) { TexturesUnlimitedLoader.dumpUVMaps(true); } if (GUILayout.Button("Calculate Normalization Data")) { NormMaskCreation.processBatch(); } GUILayout.EndVertical(); }
private void updateWindow(int id) { GUILayout.BeginVertical(); if (addButtonRow("Dump ReflectionData")) { Utils.dumpReflectionData(); } if (addButtonRow("Export UV and Model Data")) { TexturesUnlimitedLoader.dumpUVMaps(true); } GUILayout.EndVertical(); }