internal override void Awake() { settings = KSPAlternateResourcePanel.settings; TooltipMouseOffset = new Vector2d(-10, 10); ddlSettingsTab = new DropDownList(EnumExtensions.ToEnumDescriptions<SettingsTabs>(),this); ddlSettingsSkin = new DropDownList(EnumExtensions.ToEnumDescriptions<Settings.DisplaySkin>(), (Int32)settings.SelectedSkin,this); ddlSettingsSkin.OnSelectionChanged += ddlSettingsSkin_SelectionChanged; ddlSettingsAlarmsWarning = LoadSoundsList(Resources.clipAlarms.Keys.ToArray(),settings.AlarmsWarningSound); ddlSettingsAlarmsAlert = LoadSoundsList(Resources.clipAlarms.Keys.ToArray(), settings.AlarmsAlertSound); ddlSettingsAlarmsWarning.OnSelectionChanged += ddlSettingsAlarmsWarning_OnSelectionChanged; ddlSettingsAlarmsAlert.OnSelectionChanged += ddlSettingsAlarmsAlert_OnSelectionChanged; ddlSettingsRateStyle = new DropDownList(EnumExtensions.ToEnumDescriptions<Settings.RateDisplayEnum>(),(Int32)settings.RateDisplayType, this); ddlSettingsRateStyle.OnSelectionChanged += ddlSettingsRateStyle_OnSelectionChanged; ddlSettingsButtonStyle = new DropDownList(EnumExtensions.ToEnumDescriptions<ButtonStyleEnum>(), (Int32)settings.ButtonStyleChosen, this); ddlSettingsButtonStyle.OnSelectionChanged += ddlSettingsButtonStyle_OnSelectionChanged; ddlManager.AddDDL(ddlSettingsButtonStyle); ddlManager.AddDDL(ddlSettingsAlarmsWarning); ddlManager.AddDDL(ddlSettingsAlarmsAlert); ddlManager.AddDDL(ddlSettingsRateStyle); ddlManager.AddDDL(ddlSettingsTab); ddlManager.AddDDL(ddlSettingsSkin); }
internal void Init() { settings = KSPAlternateResourcePanel.settings; if (Resources.clipAlarms.ContainsKey(settings.AlarmsAlertSound)) mbARP.clipAlarmsAlert = Resources.clipAlarms[settings.AlarmsAlertSound]; if (Resources.clipAlarms.ContainsKey(settings.AlarmsWarningSound)) mbARP.clipAlarmsWarning = Resources.clipAlarms[settings.AlarmsWarningSound]; audiosourceAlarm = mbARP.gameObject.AddComponent<AudioSource>(); audiosourceAlarm.spatialBlend = 0; audiosourceAlarm.playOnAwake = false; audiosourceAlarm.loop = false; audiosourceAlarm.Stop(); }
internal override void Awake() { settings = KSPAlternateResourcePanel.settings; WindowRect = new Rect(300, 0, 410, WindowHeight); ddlMonType = new DropDownList(EnumExtensions.ToEnumDescriptions<ResourceSettings.MonitorDirections>(),this); ddlMonType.SetListBoxOffset(vectMonTypeOffset-ScrollPosition); ddlMonType.OnSelectionChanged += ddlMonType_OnSelectionChanged; ddlDisplayValueAs = new DropDownList(EnumExtensions.ToEnumDescriptions<ResourceSettings.DisplayUnitsEnum>(), this); ddlDisplayValueAs.SetListBoxOffset(vectMonTypeOffset - ScrollPosition); ddlDisplayValueAs.OnSelectionChanged += ddlDisplayValueAs_OnSelectionChanged; ddlManager.AddDDL(ddlMonType); ddlManager.AddDDL(ddlDisplayValueAs); }
private void SetLocalVariables() { windowSettings = mbARP.windowSettings; settings = KSPAlternateResourcePanel.settings; lstResources = mbARP.lstResourcesVessel; lstResourcesLastStage = mbARP.lstResourcesLastStage; SelectedResources = mbARP.SelectedResources; }
internal static void SetIconOrder(Settings settings) { dictFirst = GetIconDict(settings.lstIconOrder[0]); dictSecond = GetIconDict(settings.lstIconOrder[1]); dictThird = GetIconDict(settings.lstIconOrder[2]); }
internal override void Awake() { LogFormatted("Awakening the AlternateResourcePanel (ARP)"); LogFormatted("Loading Settings"); settings = new Settings("settings.cfg"); if (!settings.Load()) LogFormatted("Settings Load Failed"); //If the window is in the pre0.24 default then move it down so its not over the app launcher if (new Rect(Screen.width - 310, 0, 310, 40).Contains(settings.vectButtonPos)) { settings.vectButtonPos = new Vector3(Screen.width - 405, 0,0 ); settings.ButtonPosUpdatedv24 = true; settings.Save(); } if (!settings.WindowPosUpdatedv24 && settings.WindowPosition == new Rect(new Rect(Screen.width - 298, 19, 299, 20))) { MonoBehaviourExtended.LogFormatted("Moving window for 0.24"); settings.WindowPosUpdatedv24 = true; settings.Save(); blnResetWindow = true; } //Ensure settings.resources contains all the resources in the loaded game VerifyResources(); //get the sounds and set things up Resources.LoadSounds(); InitAudio(); //Get whether the toolbar is there settings.BlizzyToolbarIsAvailable = ToolbarManager.ToolbarAvailable; //convert blizzy bool to display enum if (settings.UseBlizzyToolbarIfAvailable) { settings.UseBlizzyToolbarIfAvailable = false; settings.ButtonStyleChosen = ARPWindowSettings.ButtonStyleEnum.Toolbar; } //setup the Toolbar button if necessary if (settings.ButtonStyleToDisplay==ARPWindowSettings.ButtonStyleEnum.Toolbar) { btnToolbar = InitToolbarButton(); } ////if requested use that button //if (settings.BlizzyToolbarIsAvailable && settings.UseBlizzyToolbarIfAvailable) // btnToolbar = InitToolbarButton(); //init the global variables lstPartWindows = new ARPPartWindowList(); lstResourcesVessel = new ARPResourceList(ARPResourceList.ResourceUpdate.AddValues, settings.Resources); lstResourcesLastStage = new ARPResourceList(ARPResourceList.ResourceUpdate.AddValues, settings.Resources); lstResourcesVesselPerStage = new Dictionary<Int32, ARPResourceList>(); lstPartsLastStageEngines = new ARPPartList(); lstResourcesToDisplay = new List<Int32>(); SelectedResources = new PartResourceVisibleList(); lstTransfers = new ARPTransferList(); SelectedResources.ResourceRemoved += SelectedResources_ResourceRemoved; lstResourcesVessel.OnMonitorStateChanged += lstResourcesVessel_OnMonitorStateChanged; lstResourcesVessel.OnAlarmStateChanged += lstResourcesVessel_OnAlarmStateChanged; //init the windows InitMainWindow(); InitSettingsWindow(); InitResourceConfigWindow(); InitDebugWindow(); //plug us in to the draw queue and start the worker RenderingManager.AddToPostDrawQueue(1, DrawGUI); StartRepeatingWorker(10); //register for stage separation events - so we can cancel the noise on a sep GameEvents.onStageActivate.Add(OnStageActivate); GameEvents.onFlightReady.Add(OnFlightReady); //Hook the App Launcher OnGUIAppLauncherReady(); //GameEvents.onGUIApplicationLauncherReady.Add(OnGUIAppLauncherReady); GameEvents.onGUIApplicationLauncherUnreadifying.Add(OnGUIAppLauncherUnreadifying); //do the daily version check if required if (settings.DailyVersionCheck) settings.VersionCheck(false); APIAwake(); }